fix: texts have been corrected. (#477)

task: normal: skip sniper node if no sniper weapon.
task: normal: don't walk if there are no enemies left and they are using knives.
task: attack: get proper function if bots lose close node after attack task.
nav: unnecessary codes cleared.
combat: attack movements reviewed.
bot: enemy hearing is now better. (thanks for the @spodlesniy idea)
desire: increased desire to seek cover by distance. (made for zombie plague mod)
---------
Co-authored-by: jeefo <jeefo@rwsh.ru>
This commit is contained in:
commandcobra7 2023-09-10 11:12:15 +03:00 committed by GitHub
commit ae9beff151
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
9 changed files with 92 additions and 84 deletions

View file

@ -260,7 +260,7 @@ public:
void showFileInfo ();
void emitNotify (int32_t sound);
IntArray getNarestInRadius (float radius, const Vector &origin, int maxCount = -1);
IntArray getNearestInRadius (float radius, const Vector &origin, int maxCount = -1);
const IntArray &getNodesInBucket (const Vector &pos);
public: