refactor: remove ignore fov parameter from enemy see check

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jeefo 2023-06-27 09:45:04 +03:00
commit aef3ff0b36
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2 changed files with 3 additions and 3 deletions

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@ -417,7 +417,7 @@ private:
bool isWeaponRestrictedAMX (int weaponIndex);
bool isInViewCone (const Vector &origin);
bool checkBodyParts (edict_t *target);
bool seesEnemy (edict_t *player, bool ignoreFOV = false);
bool seesEnemy (edict_t *player);
bool hasActiveGoal ();
bool advanceMovement ();
bool isBombDefusing (const Vector &bombOrigin);