refactor: remove ignore fov parameter from enemy see check
This commit is contained in:
parent
7bc1704d6a
commit
aef3ff0b36
2 changed files with 3 additions and 3 deletions
|
|
@ -417,7 +417,7 @@ private:
|
|||
bool isWeaponRestrictedAMX (int weaponIndex);
|
||||
bool isInViewCone (const Vector &origin);
|
||||
bool checkBodyParts (edict_t *target);
|
||||
bool seesEnemy (edict_t *player, bool ignoreFOV = false);
|
||||
bool seesEnemy (edict_t *player);
|
||||
bool hasActiveGoal ();
|
||||
bool advanceMovement ();
|
||||
bool isBombDefusing (const Vector &bombOrigin);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue