fix: wrong data type for flash level (flashbat message)
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4 changed files with 8 additions and 7 deletions
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@ -946,7 +946,6 @@ public:
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float m_nextBuyTime {}; // next buy time
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float m_checkDarkTime {}; // check for darkness time
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float m_preventFlashing {}; // bot turned away from flashbang
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float m_flashLevel {}; // flashlight level
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float m_blindTime {}; // time when bot is blinded
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float m_blindMoveSpeed {}; // mad speeds when bot is blind
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float m_blindSidemoveSpeed {}; // mad side move speeds when bot is blind
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@ -978,6 +977,7 @@ public:
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float m_kpdRatio; // kill per death ratio
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float m_healthValue; // clamped bot health
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int m_flashLevel {}; // flashlight level
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int m_basePing; // base ping for bot
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int m_numEnemiesLeft {}; // number of enemies alive left on map
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int m_numFriendsLeft {}; // number of friend alive left on map
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