fixed xash3d engine compat
removed some paranoid check in bomb defusing
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dd7b85dea7
commit
afd29925e2
2 changed files with 13 additions and 31 deletions
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@ -1,4 +1,4 @@
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//
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//
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// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
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// Copyright (c) YaPB Development Team.
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//
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@ -3747,7 +3747,7 @@ void Bot::RunTask_PlantBomb (void)
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void Bot::RunTask_DefuseBomb (void)
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{
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float fullDefuseTime = m_hasDefuser ? 6.0f : 11.0f;
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float fullDefuseTime = m_hasDefuser ? 7.0f : 12.0f;
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float timeToBlowUp = GetBombTimeleft ();
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float defuseRemainingTime = fullDefuseTime;
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@ -3777,32 +3777,19 @@ void Bot::RunTask_DefuseBomb (void)
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}
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else if (defuseRemainingTime > timeToBlowUp) // exception: not time left for defusing
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defuseError = true;
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else if (m_states & STATE_SEEING_ENEMY) // exception: saw/seeing enemy
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else if (IsValidPlayer (m_enemy))
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{
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if (GetNearbyFriendsNearPosition (pev->origin, 128.0f) == 0)
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{
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if (defuseRemainingTime > 0.75f)
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{
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if (GetNearbyFriendsNearPosition (pev->origin, 512.0f) > 0)
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RadioMessage (Radio_NeedBackup);
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int friends = GetNearbyFriendsNearPosition (pev->origin, 768.0f);
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defuseError = true;
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}
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}
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else if (timeToBlowUp > fullDefuseTime + 3.0f && defuseRemainingTime > 1.0f)
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if (friends < 2 && defuseRemainingTime < timeToBlowUp)
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{
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defuseError = true;
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}
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else if (m_states & STATE_SUSPECT_ENEMY) // exception: suspect enemy
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{
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if (GetNearbyFriendsNearPosition (pev->origin, 128.0f) == 0)
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{
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if (timeToBlowUp > fullDefuseTime + 10.0f)
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{
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if (GetNearbyFriendsNearPosition (pev->origin, 512.0f) > 0)
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RadioMessage (Radio_NeedBackup);
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defuseError = true;
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}
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if (defuseRemainingTime + 2.0f > timeToBlowUp)
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defuseError = false;
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if (m_numFriendsLeft > friends)
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RadioMessage (Radio_NeedBackup);
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}
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}
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@ -5696,12 +5683,7 @@ byte Bot::ThrottledMsec (void)
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{
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// estimate msec to use for this command based on time passed from the previous command
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byte adjustedMsec = static_cast <byte> ((GetWorldTime () - m_lastCommandTime) * 1000.0f);
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if (adjustedMsec > 255)
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adjustedMsec = 255;
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return adjustedMsec;
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return static_cast <byte> ((GetWorldTime () - m_lastCommandTime) * 1000.0f);
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}
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void Bot::RunPlayerMovement (void)
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