fix: windows-gcc build

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jeefo 2023-06-20 15:23:41 +03:00
commit b38c29af84
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@ -1016,7 +1016,7 @@ void EntityLinkage::callPlayerFunction (edict_t *ent) {
playerFunction = game.lib ().resolve <EntityFunction> ("player");
}
else {
playerFunction = reinterpret_cast <EntityFunction> (lookup (game.lib ().handle (), "player"));
playerFunction = reinterpret_cast <EntityFunction> (reinterpret_cast <void *> (lookup (game.lib ().handle (), "player")));
}
if (!playerFunction) {