bot: disable fake bot features by default (ref #575)
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9 changed files with 104 additions and 32 deletions
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@ -50,3 +50,11 @@ ZMDelayCvar = zp_delay
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; Valid values: T, CT.
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;
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ZMInfectedTeam = T
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;
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; This decides if fake features (like a fake time, fake SID (avatar), fakeping
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; should be enabled whitin bot code. By default it's off. To enable it you're
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; should provide variable with: "i'm confident for what i'm doing" value.
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;
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EnableFakeBotFeatures = no
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@ -259,9 +259,9 @@ yb_chat_percent "30"
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//
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// Specifies whether bots able to fire at enemies behind the wall, if they hearing or suspecting them.
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// ---
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// Default: "1", Min: "0", Max: "3"
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// Default: "2", Min: "0", Max: "3"
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//
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yb_shoots_thru_walls "1"
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yb_shoots_thru_walls "2"
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//
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// Enables or disables searching world for enemies.
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@ -333,6 +333,13 @@ yb_password ""
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//
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yb_password_key "_ybpw"
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//
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// Allows to use classic bot kill on issuing end-round command in menus, instead of gamedll endround.
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// ---
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// Default: "0"
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//
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yb_bots_kill_on_endround "0"
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//
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// Enables or disables CSDM / FFA mode for bots.
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// Allowed values: '0', '1', '2', '3'.
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@ -369,10 +376,38 @@ yb_grenadier_mode "0"
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//
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// Make bots ignore enemies for a specified here time in seconds on new round. Useful for Zombie Plague mods.
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// ---
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// Default: "0", Min: "0", Max: "540"
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// Default: "0"
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//
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yb_ignore_enemies_after_spawn_time "0"
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//
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// Lower bound for base bot ping shown in scoreboard upon creation.
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// ---
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// Default: "5", Min: "0", Max: "100"
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//
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yb_ping_base_min "5"
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//
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// Upper bound for base bot ping shown in scoreboard upon creation.
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// ---
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// Default: "20", Min: "0", Max: "100"
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//
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yb_ping_base_max "20"
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//
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// Count player pings when calculating average ping for bots. If no, some random ping chosen for bots.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_ping_count_real_players "1"
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//
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// Interval in which fakeping get updated in scoreboard.
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// ---
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// Default: "1.2", Min: "0.1", Max: "10.0"
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//
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yb_ping_updater_interval "1.2"
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//
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// Specifies whether bot should not 'fix' camp directions of camp waypoints when loading old PWF format.
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// ---
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@ -540,9 +575,9 @@ yb_difficulty_auto_balance_interval "30"
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//
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// Enables or disables displaying bot avatars in front of their names in scoreboard. Note, that is currently you can see only avatars of your steam friends.
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// ---
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// Default: "1", Min: "0", Max: "1"
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// Default: "0", Min: "0", Max: "1"
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//
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yb_show_avatars "1"
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yb_show_avatars "0"
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//
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// Enables latency display in scoreboard.
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@ -551,9 +586,9 @@ yb_show_avatars "1"
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// If '1', there is a 'BOT' is displayed.
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// If '2' fake ping is displayed.
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// ---
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// Default: "2", Min: "0", Max: "2"
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// Default: "0", Min: "0", Max: "2"
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//
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yb_show_latency "2"
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yb_show_latency "0"
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//
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// Allows to save bot names upon changelevel, so bot names will be the same after a map change.
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@ -585,20 +620,6 @@ yb_botskin_ct "0"
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//
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yb_preferred_personality "none"
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//
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// Lower bound for base bot ping shown in scoreboard upon creation.
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// ---
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// Default: "7", Min: "0", Max: "100"
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//
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yb_ping_base_min "7"
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//
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// Upper bound for base bot ping shown in scoreboard upon creation.
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// ---
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// Default: "34", Min: "0", Max: "100"
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//
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yb_ping_base_max "34"
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//
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// Interval in which bots are added to the game.
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// ---
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@ -711,13 +732,6 @@ yb_breakable_health_limit "500.0"
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//
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yb_enable_fake_steamids "0"
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//
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// Count player pings when calculating average ping for bots. If no, some random ping chosen for bots.
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// ---
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// Default: "1", Min: "0", Max: "1"
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//
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yb_count_players_for_fakeping "1"
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//
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// Specifies whether bots able to use 'shift' if they thinks that enemy is near.
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// ---
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@ -227,6 +227,9 @@ public:
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// print the version to server console on startup
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void printBotVersion ();
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// ensure prosperous gaming environment as per: https://github.com/yapb/yapb/issues/575
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void ensureHealthyGameEnvironment ();
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// public inlines
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public:
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// get the current time on server
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@ -887,6 +887,7 @@ extern ConVar cv_ignore_objectives;
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extern ConVar cv_chat;
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extern ConVar cv_language;
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extern ConVar cv_show_latency;
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extern ConVar cv_show_avatars;
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extern ConVar cv_enable_query_hook;
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extern ConVar cv_chatter_path;
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extern ConVar cv_quota;
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@ -670,6 +670,7 @@ void BotConfig::loadCustomConfig () {
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m_custom["ZMDetectCvar"] = "zp_delay";
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m_custom["ZMDelayCvar"] = "zp_delay";
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m_custom["ZMInfectedTeam"] = "T";
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m_custom["EnableFakeBotFeatures"] = "no";
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};
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setDefaults ();
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@ -72,6 +72,9 @@ void Game::levelInitialize (edict_t *entities, int max) {
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// execute main config
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conf.loadMainConfig ();
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// ensure the server admin is confident about features he's using
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game.ensureHealthyGameEnvironment ();
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// load map-specific config
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conf.loadMapSpecificConfig ();
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@ -1010,6 +1013,9 @@ void Game::slowFrame () {
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// refresh bomb origin in case some plugin moved it out
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graph.setBombOrigin ();
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// ensure the server admin is confident about features he's using
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game.ensureHealthyGameEnvironment ();
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// update next update time
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m_halfSecondFrame = nextUpdate * 0.25f + time ();
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}
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@ -1150,6 +1156,44 @@ void Game::printBotVersion () {
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ctrl.msg ("\n%s v%s successfully loaded for game: Counter-Strike %s.\n\tFlags: %s.\n", product.name, product.version, gameVersionStr, botRuntimeFlags.empty () ? "None" : String::join (botRuntimeFlags, ", "));
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}
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void Game::ensureHealthyGameEnvironment () {
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if (!isDedicated ()) {
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return; // listen servers doesn't care about it at all
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}
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// magic string that's enable's the features
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constexpr auto kAllowHash = StringRef::fnv1a32 ("i'm confident for what i'm doing");
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// fetch custom variable, so fake features are explicitly enabled
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static auto enableFakeFeatures = StringRef::fnv1a32 (conf.fetchCustom ("EnableFakeBotFeatures").chars ());
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// if string matches, do not affect the cvars
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if (enableFakeFeatures == kAllowHash) {
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return;
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}
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// disable fake latency
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if (cv_show_latency.as <int> () > 1) {
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cv_show_latency.set (0);
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game.print ("Cvar \"%s_show_latency\" reverted to peaceful value.", product.cmdPri);
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}
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// disable fake avatars
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if (cv_show_avatars) {
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cv_show_avatars.set (0);
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game.print ("Cvar \"%s_show_avatars\" reverted to peaceful value.", product.cmdPri);
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}
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// disable fake queries
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if (cv_enable_query_hook) {
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cv_enable_query_hook.set (0);
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game.print ("Cvar \"%s_enable_query_hook\" reverted to peaceful value.", product.cmdPri);
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}
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}
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void LightMeasure::initializeLightstyles () {
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// this function initializes lighting information...
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@ -704,7 +704,7 @@ CR_LINKAGE_C int GetEngineFunctions (enginefuncs_t *table, int *) {
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// using pfnMessageBegin (), it will know what message ID number to send, and the engine will
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// know what to do, only for non-metamod version
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return msgs.add (name, engfuncs.pfnRegUserMsg (name, size)); // return privously registered message
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return msgs.add (name, engfuncs.pfnRegUserMsg (name, size)); // return previously registered message
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};
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}
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@ -31,8 +31,9 @@ ConVar cv_difficulty_max ("difficulty_max", "-1", "Upper bound of random difficu
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ConVar cv_difficulty_auto ("difficulty_auto", "0", "Allows each bot to balance their own difficulty based kd-ratio of team.", true, 0.0f, 1.0f);
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ConVar cv_difficulty_auto_balance_interval ("difficulty_auto_balance_interval", "30", "Interval in which bots will balance their difficulty.", true, 30.0f, 240.0f);
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ConVar cv_show_avatars ("show_avatars", "1", "Enables or disables displaying bot avatars in front of their names in scoreboard. Note, that is currently you can see only avatars of your steam friends.");
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ConVar cv_show_latency ("show_latency", "2", "Enables latency display in scoreboard.\nAllowed values: '0', '1', '2'.\nIf '0', there is nothing displayed.\nIf '1', there is a 'BOT' is displayed.\nIf '2' fake ping is displayed.", true, 0.0f, 2.0f);
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ConVar cv_show_avatars ("show_avatars", "0", "Enables or disables displaying bot avatars in front of their names in scoreboard. Note, that is currently you can see only avatars of your steam friends.");
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ConVar cv_show_latency ("show_latency", "0", "Enables latency display in scoreboard.\nAllowed values: '0', '1', '2'.\nIf '0', there is nothing displayed.\nIf '1', there is a 'BOT' is displayed.\nIf '2' fake ping is displayed.", true, 0.0f, 2.0f);
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ConVar cv_save_bots_names ("save_bots_names", "1", "Allows to save bot names upon changelevel, so bot names will be the same after a map change.", true, 0.0f, 1.0f);
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ConVar cv_botskin_t ("botskin_t", "0", "Specifies the bots wanted skin for Terrorist team.", true, 0.0f, 5.0f);
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@ -286,7 +286,7 @@ void BotSupport::checkWelcome () {
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" http://www.botepidemic.com/podbot for Updates\n";
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// it's should be send in very rare cases
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const bool sendLegacyWelcome = rg.chance (2);
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const bool sendLegacyWelcome = rg.chance (game.is (GameFlags::Legacy) ? 25 : 2);
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if (!graphAuthor.startsWith (product.name)) {
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authorStr.assignf ("Navigation Graph by: %s", graphAuthor);
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