fixed jason mode once more

high skill bots now making more headshots
This commit is contained in:
Dmitry 2015-06-14 12:55:49 +03:00
commit b7baeb5852
6 changed files with 53 additions and 32 deletions

View file

@ -3288,7 +3288,7 @@ bool Bot::IsPointOccupied (int index)
// check if this waypoint is already used
if (IsAlive (bot->GetEntity ()))
{
if ((GetShootingConeDeviation (bot->GetEntity (), &pev->origin) >= 0.7 ? bot->m_prevWptIndex[0] : m_currentWaypointIndex) == index || bot->GetTask ()->data == index)
if ((GetShootingConeDeviation (bot->GetEntity (), &pev->origin) >= 0.7f ? bot->m_prevWptIndex[0] : m_currentWaypointIndex) == index || bot->GetTask ()->data == index)
return true;
}
}
@ -3307,7 +3307,7 @@ edict_t *Bot::FindNearestButton (const char *targetName)
edict_t *searchEntity = NULL, *foundEntity = NULL;
// find the nearest button which can open our target
while (!IsEntityNull(searchEntity = FIND_ENTITY_BY_TARGET(searchEntity, targetName)))
while (!IsEntityNull(searchEntity = FIND_ENTITY_BY_TARGET (searchEntity, targetName)))
{
Vector entityOrign = GetEntityOrigin (searchEntity);