continue to play with msec ;)

This commit is contained in:
Dmitry 2015-06-09 23:31:46 +03:00
commit b8cb81f97a
3 changed files with 29 additions and 4 deletions

View file

@ -910,6 +910,10 @@ private:
float m_frameInterval; // bot's frame interval
float m_lastCommandTime; // time bot last thinked
float m_msecDel;
float m_msecVal;
float m_msecNum;
float m_reloadCheckTime; // time to check reloading
float m_zoomCheckTime; // time to check zoom again
float m_shieldCheckTime; // time to check shiled drawing again
@ -1041,7 +1045,7 @@ private:
int GetBestSecondaryWeaponCarried (void);
void RunPlayerMovement (void);
byte ThrottledMsec (float input);
byte ThrottledMsec (void);
void GetValidWaypoint (void);
void ChangeWptIndex (int waypointIndex);
bool IsDeadlyDrop (Vector targetOriginPos);

View file

@ -5771,14 +5771,30 @@ void Bot::MoveToVector (Vector to)
FindPath (m_currentWaypointIndex, g_waypoint->FindNearest (to), 0);
}
byte Bot::ThrottledMsec (float input)
byte Bot::ThrottledMsec (void)
{
// estimate msec to use for this command based on time passed from the previous command
int newMsec = static_cast <int> (input * 1000);
if (m_msecDel + m_msecNum / 1000 < GetWorldTime () - 0.5f || m_msecDel > GetWorldTime ())
{
m_msecDel = GetWorldTime () - 0.05f;
m_msecNum = 0;
}
byte newMsec = (GetWorldTime () - m_msecDel) * 1000 - m_msecNum; // optimal msec value since start of 1 sec period
m_msecNum = (GetWorldTime () - m_msecDel) * 1000; // value we have to add to reach optimum
// do we have to start a new 1 sec period?
if (m_msecNum > 1000)
{
m_msecDel += m_msecNum / 1000;
m_msecNum = 0;
}
// bots are going to be slower than they should if this happens.
if (newMsec > 255)
newMsec = 255;
else if (newMsec < 1)
newMsec = 1;
return static_cast <byte> (newMsec);
}
@ -5801,7 +5817,7 @@ void Bot::RunPlayerMovement (void)
m_frameInterval = GetWorldTime () - m_lastCommandTime;
byte msecVal = ThrottledMsec (m_frameInterval);
byte msecVal = ThrottledMsec ();
m_lastCommandTime = GetWorldTime ();
(*g_engfuncs.pfnRunPlayerMove) (pev->pContainingEntity, m_moveAngles, m_moveSpeed, m_strafeSpeed, 0.0, pev->button, pev->impulse, msecVal);

View file

@ -793,6 +793,11 @@ Bot::Bot (edict_t *bot, int difficulty, int personality, int team, int member)
m_lastCommandTime = GetWorldTime () - 0.1f;
m_frameInterval = GetWorldTime ();
m_msecDel = 0.0f;
m_msecVal = 0.0f;
m_msecNum = 0.0f;
m_timePeriodicUpdate = 0.0f;
bot->v.idealpitch = bot->v.v_angle.x;