continue to play with msec ;)
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3 changed files with 29 additions and 4 deletions
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@ -910,6 +910,10 @@ private:
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float m_frameInterval; // bot's frame interval
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float m_lastCommandTime; // time bot last thinked
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float m_msecDel;
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float m_msecVal;
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float m_msecNum;
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float m_reloadCheckTime; // time to check reloading
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float m_zoomCheckTime; // time to check zoom again
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float m_shieldCheckTime; // time to check shiled drawing again
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@ -1041,7 +1045,7 @@ private:
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int GetBestSecondaryWeaponCarried (void);
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void RunPlayerMovement (void);
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byte ThrottledMsec (float input);
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byte ThrottledMsec (void);
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void GetValidWaypoint (void);
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void ChangeWptIndex (int waypointIndex);
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bool IsDeadlyDrop (Vector targetOriginPos);
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