continue to play with msec ;)

This commit is contained in:
Dmitry 2015-06-09 23:31:46 +03:00
commit b8cb81f97a
3 changed files with 29 additions and 4 deletions

View file

@ -910,6 +910,10 @@ private:
float m_frameInterval; // bot's frame interval
float m_lastCommandTime; // time bot last thinked
float m_msecDel;
float m_msecVal;
float m_msecNum;
float m_reloadCheckTime; // time to check reloading
float m_zoomCheckTime; // time to check zoom again
float m_shieldCheckTime; // time to check shiled drawing again
@ -1041,7 +1045,7 @@ private:
int GetBestSecondaryWeaponCarried (void);
void RunPlayerMovement (void);
byte ThrottledMsec (float input);
byte ThrottledMsec (void);
void GetValidWaypoint (void);
void ChangeWptIndex (int waypointIndex);
bool IsDeadlyDrop (Vector targetOriginPos);