disable gcc -fno-builtin

This commit is contained in:
jeefo 2016-09-14 09:20:33 +03:00
commit bcf11cf6ff
6 changed files with 14 additions and 12 deletions

View file

@ -2419,7 +2419,7 @@ void pfnMessageBegin (int msgDest, int msgType, const float *origin, edict_t *ed
}
engine.ResetMessageCapture ();
if ((!(g_gameFlags & GAME_LEGACY) || (g_gameFlags & GAME_XASH)) && msgDest == MSG_SPEC && msgType == engine.FindMessageId (NETMSG_HLTV))
if ((!(g_gameFlags & GAME_LEGACY) || (g_gameFlags & GAME_XASH_ENGINE)) && msgDest == MSG_SPEC && msgType == engine.FindMessageId (NETMSG_HLTV))
engine.SetOngoingMessageId (NETMSG_HLTV);
engine.TryCaptureMessage (msgType, NETMSG_WEAPONLIST);
@ -3029,7 +3029,7 @@ Library *LoadCSBinary (void)
// detect xash engine
if (g_engfuncs.pfnCVarGetPointer ("build") != nullptr)
{
g_gameFlags |= (GAME_LEGACY | GAME_XASH);
g_gameFlags |= (GAME_LEGACY | GAME_XASH_ENGINE);
if (g_gameFlags & GAME_METAMOD)
{
@ -3088,7 +3088,7 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
}
#ifdef PLATFORM_ANDROID
g_gameFlags |= (GAME_LEGACY | GAME_XASH | GAME_MOBILITY);
g_gameFlags |= (GAME_LEGACY | GAME_XASH_ENGINE | GAME_MOBILITY);
if (g_gameFlags & GAME_METAMOD)
return; // we should stop the attempt for loading the real gamedll, since metamod handle this for us
@ -3127,7 +3127,7 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
else if (g_gameFlags & GAME_CSTRIKE16)
gameVersionStr.Assign ("v1.6");
if (g_gameFlags & GAME_XASH)
if (g_gameFlags & GAME_XASH_ENGINE)
{
gameVersionStr.Append (" @ Xash3D Engine");