Added check enemy invincibility
This commit is contained in:
parent
d5107daad4
commit
bcf727968d
3 changed files with 31 additions and 1 deletions
|
|
@ -801,6 +801,7 @@ private:
|
|||
bool needToPauseFiring (float distance);
|
||||
bool lookupEnemies ();
|
||||
bool isEnemyHidden (edict_t *enemy);
|
||||
bool isEnemyInvincible (edict_t *enemy);
|
||||
bool isFriendInLineOfFire (float distance);
|
||||
bool isGroupOfEnemies (const Vector &location, int numEnemies = 1, float radius = 256.0f);
|
||||
bool isPenetrableObstacle (const Vector &dest);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue