Added check enemy invincibility

This commit is contained in:
Hedgehog Fog 2020-12-03 14:37:21 +02:00
commit bcf727968d
3 changed files with 31 additions and 1 deletions

View file

@ -801,6 +801,7 @@ private:
bool needToPauseFiring (float distance);
bool lookupEnemies ();
bool isEnemyHidden (edict_t *enemy);
bool isEnemyInvincible (edict_t *enemy);
bool isFriendInLineOfFire (float distance);
bool isGroupOfEnemies (const Vector &location, int numEnemies = 1, float radius = 256.0f);
bool isPenetrableObstacle (const Vector &dest);