improved support for xash3d (fixed weapon selection)
fix #28 #27 #24 #20 #19
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f594566b54
commit
be55afdd78
9 changed files with 144 additions and 93 deletions
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@ -704,12 +704,6 @@ bool Bot::DoFirePause (float distance)
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{
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// returns true if bot needs to pause between firing to compensate for punchangle & weapon spread
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if (UsesSniper ())
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{
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m_shootTime = GetWorldTime ();
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return false;
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}
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if (m_firePause > GetWorldTime ())
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return true;
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@ -875,7 +869,7 @@ WeaponSelectEnd:
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m_shieldCheckTime = GetWorldTime () + 1.0f;
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}
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if (UsesSniper () && m_zoomCheckTime < GetWorldTime ()) // is the bot holding a sniper rifle?
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if (UsesSniper () && m_zoomCheckTime + 1.0f < GetWorldTime ()) // is the bot holding a sniper rifle?
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{
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if (distance > 1500.0f && pev->fov >= 40.0f) // should the bot switch to the long-range zoom?
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pev->button |= IN_ATTACK2;
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@ -888,14 +882,14 @@ WeaponSelectEnd:
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m_zoomCheckTime = GetWorldTime ();
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if (!IsEntityNull (m_enemy) && (pev->velocity.x != 0.0f || pev->velocity.y != 0.0f || pev->velocity.z != 0.0f) && (pev->basevelocity.x != 0.0f || pev->basevelocity.y != 0.0f || pev->basevelocity.z != 0.0f))
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if (!IsEntityNull (m_enemy) && (m_states & STATE_SEEING_ENEMY))
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{
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m_moveSpeed = 0.0f;
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m_strafeSpeed = 0.0f;
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m_navTimeset = GetWorldTime ();
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}
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}
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else if (m_difficulty < 4 && UsesZoomableRifle () && m_zoomCheckTime < GetWorldTime ()) // else is the bot holding a zoomable rifle?
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else if (m_difficulty < 4 && UsesZoomableRifle ()) // else is the bot holding a zoomable rifle?
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{
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if (distance > 800.0f && pev->fov >= 90.0f) // should the bot switch to zoomed mode?
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pev->button |= IN_ATTACK2;
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