fix: bots at difficulty 0 unable to do anything useful

fix: lang configs unable to parse last translated line (fixes #340)
fix: last enemy isn't  cleared instantly with dead entity anymore
fix: bot weakness in pistol rounds
analyzer: improved optimization of useless nodes
linkage: make inability to call gamedll player( non-fatal
linkage: fixed bot boot  on WON engines pre 2000 builds (support for beta 6.5 restored)
cvars: added suupport to revert all cvars to defaults via 'yb cvars defaults'
cvars: added cv_preferred_personality  to select bot default personality
refactor: use single function to send hud messages over the bot code
bot: added random original podbot welcome message to preserve origins of this bot
conf: shuffle bot names and chatter items on conflig load
conf: simplified a bit chatter.cfg syntax (old syntax  still works
build: added support for building with CMake (thanks @Velaron)
refactor: rall the memory hooks moved into their one cpp file
This commit is contained in:
jeefo 2024-01-19 00:03:45 +03:00
commit bf91ef2831
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GPG key ID: 927BCA0779BEA8ED
35 changed files with 1256 additions and 734 deletions

View file

@ -52,6 +52,9 @@ private:
// cleanup bad nodes
void cleanup ();
// show overlay message about analyzing
void displayOverlayMessage ();
public:
// node should be created as crouch

64
inc/chatlib.h Normal file
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@ -0,0 +1,64 @@
//
// YaPB, based on PODBot by Markus Klinge ("CountFloyd").
// Copyright © YaPB Project Developers <yapb@jeefo.net>.
//
// SPDX-License-Identifier: MIT
//
#pragma once
// links keywords and replies together
struct ChatKeywords {
StringArray keywords;
StringArray replies;
StringArray usedReplies;
public:
ChatKeywords () = default;
ChatKeywords (const StringArray &keywords, const StringArray &replies) {
this->keywords.clear ();
this->replies.clear ();
this->usedReplies.clear ();
this->keywords.insert (0, keywords);
this->replies.insert (0, replies);
}
};
// define chatting collection structure
struct ChatCollection {
int chatProbability {};
float chatDelay {};
float timeNextChat {};
int entityIndex {};
String sayText {};
StringArray lastUsedSentences {};
};
// bot's chat manager
class BotChatManager : public Singleton <BotChatManager> {
private:
SmallArray <Twin <String, String>> m_clanTags {}; // strippable clan tags
public:
BotChatManager ();
~BotChatManager () = default;
public:
// chat helper to strip the clantags out of the string
void stripTags (String &line);
// chat helper to make player name more human-like
void humanizePlayerName (String &playerName);
// chat helper to add errors to the bot chat string
void addChatErrors (String &line);
// chat helper to find keywords for given string
bool checkKeywords (StringRef line, String &reply);
};
// expose global
CR_EXPOSE_GLOBAL_SINGLETON (BotChatManager, chatlib);

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@ -249,7 +249,7 @@ public:
}
// get random name by index
StringRef getRandomLogoName (int index) {
StringRef getLogoName (int index) {
return m_logos[index];
}
@ -258,7 +258,7 @@ public:
if (m_custom.exists (name)) {
return m_custom[name];
}
SimpleLogger::instance ().error ("Trying to fetch unknown custom variable: %s", name);
logger.error ("Trying to fetch unknown custom variable: %s", name);
return "";
}

View file

@ -152,7 +152,6 @@ private:
int menuKickPage4 (int item);
private:
void enableDrawModels (bool enable);
void createMenus ();
public:
@ -166,6 +165,7 @@ public:
void assignAdminRights (edict_t *ent, char *infobuffer);
void maintainAdminRights ();
void flushPrintQueue ();
void enableDrawModels (bool enable);
public:
void setFromConsole (bool console) {

View file

@ -46,7 +46,8 @@ CR_DECLARE_SCOPED_ENUM (GameFlags,
ReGameDLL = cr::bit (9), // server dll is a regamedll
HasFakePings = cr::bit (10), // on that game version we can fake bots pings
HasBotVoice = cr::bit (11), // on that game version we can use chatter
AnniversaryHL25 = cr::bit (12) // half-life 25th anniversary engine
AnniversaryHL25 = cr::bit (12), // half-life 25th anniversary engine
Xash3DLegacy = cr::bit (13) // old xash3d-branch
)
// defines map type
@ -83,7 +84,7 @@ struct ConVarReg {
};
// entity prototype
using EntityFunction = void (*) (entvars_t *);
using EntityProto = void (*) (entvars_t *);
// rehlds has this fixed, but original hlds doesn't allocate string space passed to precache* argument, so game will crash when unloading module using metamod
class EngineWrap final {
@ -128,6 +129,7 @@ private:
Array <edict_t *> m_breakables {};
SmallArray <ConVarReg> m_cvars {};
SharedLibrary m_gameLib {};
SharedLibrary m_engineLib {};
EngineWrap m_engineWrap {};
bool m_precached {};
@ -343,6 +345,11 @@ public:
return m_gameLib;
}
// get loaded engine lib
const SharedLibrary &elib () {
return m_engineLib;
}
// get registered cvars list
const SmallArray <ConVarReg> &getCvars () {
return m_cvars;
@ -369,6 +376,9 @@ public:
// helper to sending the server message
void sendServerMessage (StringRef message);
// helper for sending hud messages to client
void sendHudMessage (edict_t *ent, const hudtextparms_t &htp, StringRef message);
// send server command
template <typename ...Args> void serverCommand (const char *fmt, Args &&...args) {
engfuncs.pfnServerCommand (strings.concat (strings.format (fmt, cr::forward <Args> (args)...), "\n", StringBuffer::StaticBufferSize));
@ -459,6 +469,7 @@ public:
Game::instance ().addNewCvar (name_.chars (), initval, info, bounded, min, max, type, regMissing, regVal, this);
}
public:
template <typename U> constexpr U get () const {
if constexpr (cr::is_same <U, float>::value) {
return ptr->value;
@ -467,25 +478,41 @@ public:
return ptr->value > 0.0f;
}
else if constexpr (cr::is_same <U, int>::value) {
return static_cast <int> (ptr->value);
return static_cast <U> (ptr->value);
}
else if constexpr (cr::is_same <U, StringRef>::value) {
return ptr->string;
}
assert ("!Invalid type requested.");
}
public:
operator bool () const {
return bool_ ();
}
operator float () const {
return float_ ();
}
operator StringRef () {
return str ();
}
public:
bool bool_ () const {
return ptr->value > 0.0f;
return get <bool> ();
}
int int_ () const {
return static_cast <int> (ptr->value);
return get <int> ();
}
float float_ () const {
return ptr->value;
return get <float> ();
}
StringRef str () const {
return ptr->string;
return get <StringRef> ();
}
StringRef name () const {
@ -626,164 +653,6 @@ public:
}
};
// simple handler for parsing and rewriting queries (fake queries)
class QueryBuffer {
SmallArray <uint8_t> m_buffer {};
size_t m_cursor {};
public:
QueryBuffer (const uint8_t *msg, size_t length, size_t shift) : m_cursor (0) {
m_buffer.insert (0, msg, length);
m_cursor += shift;
}
public:
template <typename T> T read () {
T result {};
constexpr auto size = sizeof (T);
if (m_cursor + size > m_buffer.length ()) {
return 0;
}
memcpy (&result, m_buffer.data () + m_cursor, size);
m_cursor += size;
return result;
}
// must be called right after read
template <typename T> void write (T value) {
constexpr auto size = sizeof (value);
memcpy (m_buffer.data () + m_cursor - size, &value, size);
}
template <typename T> void skip () {
constexpr auto size = sizeof (T);
if (m_cursor + size > m_buffer.length ()) {
return;
}
m_cursor += size;
}
void skipString () {
if (m_buffer.length () < m_cursor) {
return;
}
for (; m_cursor < m_buffer.length () && m_buffer[m_cursor] != kNullChar; ++m_cursor) { }
++m_cursor;
}
String readString () {
if (m_buffer.length () < m_cursor) {
return "";
}
String out;
for (; m_cursor < m_buffer.length () && m_buffer[m_cursor] != kNullChar; ++m_cursor) {
out += m_buffer[m_cursor];
}
++m_cursor;
return out;
}
void shiftToEnd () {
m_cursor = m_buffer.length ();
}
public:
Twin <const uint8_t *, size_t> data () {
return { m_buffer.data (), m_buffer.length () };
}
};
class EntityLinkage : public Singleton <EntityLinkage> {
private:
#if defined (CR_WINDOWS)
# define DLSYM_FUNCTION GetProcAddress
# define DLCLOSE_FUNCTION FreeLibrary
# define DLSYM_RETURN SharedLibrary::Handle
# define DLSYM_HANDLE HMODULE
#else
# define DLSYM_FUNCTION dlsym
# define DLCLOSE_FUNCTION dlclose
# define DLSYM_RETURN SharedLibrary::Handle
# define DLSYM_HANDLE SharedLibrary::Handle
#endif
private:
bool m_paused { false };
Detour <decltype (DLSYM_FUNCTION)> m_dlsym;
Detour <decltype (DLCLOSE_FUNCTION)> m_dlclose;
HashMap <StringRef, SharedLibrary::Func> m_exports;
SharedLibrary m_self;
public:
EntityLinkage () = default;
public:
void initialize ();
SharedLibrary::Func lookup (SharedLibrary::Handle module, const char *function);
int close (DLSYM_HANDLE module) {
if (m_self.handle () == module) {
disable ();
return m_dlclose (module);
}
return m_dlclose (module);
}
public:
void callPlayerFunction (edict_t *ent);
public:
void enable () {
if (m_dlsym.detoured ()) {
return;
}
m_dlsym.detour ();
}
void disable () {
if (!m_dlsym.detoured ()) {
return;
}
m_dlsym.restore ();
}
void setPaused (bool what) {
m_paused = what;
}
bool isPaused () const {
return m_paused;
}
public:
static SharedLibrary::Func CR_STDCALL lookupHandler (SharedLibrary::Handle module, const char *function) {
return EntityLinkage::instance ().lookup (module, function);
}
static int CR_STDCALL closeHandler (DLSYM_HANDLE module) {
return EntityLinkage::instance ().close (module);
}
public:
void flush () {
m_exports.clear ();
}
bool needsBypass () const {
return !plat.win && !Game::instance ().isDedicated ();
}
};
// expose globals
CR_EXPOSE_GLOBAL_SINGLETON (Game, game);
CR_EXPOSE_GLOBAL_SINGLETON (LightMeasure, illum);
CR_EXPOSE_GLOBAL_SINGLETON (EntityLinkage, ents);

View file

@ -204,7 +204,7 @@ public:
int getForAnalyzer (const Vector &origin, const float maxRange);
int getNearest (const Vector &origin, const float range = kInfiniteDistance, int flags = -1);
int getNearestNoBuckets (const Vector &origin, const float range = kInfiniteDistance, int flags = -1);
int getEditorNearest ();
int getEditorNearest (const float maxRange = 50.0f);
int clearConnections (int index);
int getBspSize ();
int locateBucket (const Vector &pos);
@ -302,8 +302,8 @@ public:
}
// check nodes range
bool exists (int index) const {
return index >= 0 && index < length ();
template <typename U> bool exists (U index) const {
return index >= 0 && index < static_cast <U> (length ());
}
// get real nodes num

193
inc/hooks.h Normal file
View file

@ -0,0 +1,193 @@
//
// YaPB, based on PODBot by Markus Klinge ("CountFloyd").
// Copyright © YaPB Project Developers <yapb@jeefo.net>.
//
// SPDX-License-Identifier: MIT
//
#pragma once
// simple handler for parsing and rewriting queries (fake queries)
class QueryBuffer {
SmallArray <uint8_t> m_buffer {};
size_t m_cursor {};
public:
QueryBuffer (const uint8_t *msg, size_t length, size_t shift) : m_cursor (0) {
m_buffer.insert (0, msg, length);
m_cursor += shift;
}
public:
template <typename T> T read () {
T result {};
constexpr auto size = sizeof (T);
if (m_cursor + size > m_buffer.length ()) {
return 0;
}
memcpy (&result, m_buffer.data () + m_cursor, size);
m_cursor += size;
return result;
}
// must be called right after read
template <typename T> void write (T value) {
constexpr auto size = sizeof (value);
memcpy (m_buffer.data () + m_cursor - size, &value, size);
}
template <typename T> void skip () {
constexpr auto size = sizeof (T);
if (m_cursor + size > m_buffer.length ()) {
return;
}
m_cursor += size;
}
void skipString () {
if (m_buffer.length () < m_cursor) {
return;
}
for (; m_cursor < m_buffer.length () && m_buffer[m_cursor] != kNullChar; ++m_cursor) {}
++m_cursor;
}
String readString () {
if (m_buffer.length () < m_cursor) {
return "";
}
String out;
for (; m_cursor < m_buffer.length () && m_buffer[m_cursor] != kNullChar; ++m_cursor) {
out += m_buffer[m_cursor];
}
++m_cursor;
return out;
}
void shiftToEnd () {
m_cursor = m_buffer.length ();
}
public:
Twin <const uint8_t *, size_t> data () {
return { m_buffer.data (), m_buffer.length () };
}
};
// used for response with fake timestamps and bots count in server responses
class ServerQueryHook : public Singleton <ServerQueryHook> {
private:
using SendToProto = decltype (sendto);
private:
Detour <SendToProto> m_sendToDetour { };
public:
ServerQueryHook () = default;
~ServerQueryHook () = default;
public:
// initialzie and install hook
void init ();
public:
// disables send hook
bool disable () {
return m_sendToDetour.restore ();
}
};
// used for transit calls between game dll and engine without all needed functions on bot side
class DynamicLinkerHook : public Singleton <DynamicLinkerHook> {
private:
#if defined (CR_WINDOWS)
# define DLSYM_FUNCTION GetProcAddress
# define DLCLOSE_FUNCTION FreeLibrary
#else
# define DLSYM_FUNCTION dlsym
# define DLCLOSE_FUNCTION dlclose
#endif
private:
using DlsymProto = SharedLibrary::Func CR_STDCALL (SharedLibrary::Handle, const char *);
using DlcloseProto = int CR_STDCALL (SharedLibrary::Handle);
private:
bool m_paused { false };
Detour <DlsymProto> m_dlsym;
Detour <DlcloseProto> m_dlclose;
HashMap <StringRef, SharedLibrary::Func> m_exports;
SharedLibrary m_self;
public:
DynamicLinkerHook () = default;
~DynamicLinkerHook () = default;
public:
void initialize ();
bool needsBypass () const;
SharedLibrary::Func lookup (SharedLibrary::Handle module, const char *function);
decltype (auto) close (SharedLibrary::Handle module) {
if (m_self.handle () == module) {
disable ();
return m_dlclose (module);
}
return m_dlclose (module);
}
public:
bool callPlayerFunction (edict_t *ent);
public:
void enable () {
if (m_dlsym.detoured ()) {
return;
}
m_dlsym.detour ();
}
void disable () {
if (!m_dlsym.detoured ()) {
return;
}
m_dlsym.restore ();
}
void setPaused (bool what) {
m_paused = what;
}
bool isPaused () const {
return m_paused;
}
public:
static SharedLibrary::Func CR_STDCALL lookupHandler (SharedLibrary::Handle module, const char *function) {
return instance ().lookup (module, function);
}
static int CR_STDCALL closeHandler (SharedLibrary::Handle module) {
return instance ().close (module);
}
public:
void flush () {
m_exports.clear ();
}
};
// expose global
CR_EXPOSE_GLOBAL_SINGLETON (DynamicLinkerHook, entlink);
CR_EXPOSE_GLOBAL_SINGLETON (ServerQueryHook, fakequeries);

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@ -111,9 +111,6 @@ private:
// clears the currently built route
void clearRoute ();
// can the node can be skipped?
bool cantSkipNode (const int a, const int b);
// do a post-smoothing after a* finished constructing path
void postSmooth (NodeAdderFn onAddedNode);
@ -156,6 +153,10 @@ public:
size_t getMaxLength () const {
return m_length / 2;
}
public:
// can the node can be skipped?
static bool cantSkipNode (const int a, const int b, bool skipVisCheck = false);
};
// floyd-warshall shortest path algorithm

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@ -17,10 +17,8 @@ private:
StringArray m_sentences {};
SmallArray <Client> m_clients {};
SmallArray <Twin <String, String>> m_tags {};
HashMap <int32_t, String> m_weaponAlias {};
Detour <decltype (sendto)> m_sendToDetour { };
public:
BotSupport ();
@ -67,23 +65,11 @@ public:
bool findNearestPlayer (void **holder, edict_t *to, float searchDistance = 4096.0, bool sameTeam = false, bool needBot = false, bool needAlive = false, bool needDrawn = false, bool needBotWithC4 = false);
// tracing decals for bots spraying logos
void traceDecals (entvars_t *pev, TraceResult *trace, int logotypeIndex);
void decalTrace (entvars_t *pev, TraceResult *trace, int logotypeIndex);
// update stats on clients
void updateClients ();
// chat helper to strip the clantags out of the string
void stripTags (String &line);
// chat helper to make player name more human-like
void humanizePlayerName (String &playerName);
// chat helper to add errors to the bot chat string
void addChatErrors (String &line);
// chat helper to find keywords for given string
bool checkKeywords (StringRef line, String &reply);
// generates ping bitmask for SVC_PINGS message
int getPingBitmask (edict_t *ent, int loss, int ping);
@ -96,9 +82,6 @@ public:
// send modified pings to all the clients
void emitPings (edict_t *to);
// installs the sendto function interception
void installSendTo ();
// checks if same model omitting the models directory
bool isModel (const edict_t *ent, StringRef model);
@ -113,6 +96,7 @@ public:
// re-show welcome after changelevel ?
void setNeedForWelcome (bool need) {
m_needToSendWelcome = need;
m_welcomeReceiveTime = -1.0f;
}
// get array of clients
@ -130,11 +114,6 @@ public:
return m_clients[index];
}
// disables send hook
bool disableSendTo () {
return m_sendToDetour.restore ();
}
// gets the shooting cone deviation
float getShootingCone (edict_t *ent, const Vector &pos) {
return ent->v.v_angle.forward () | (pos - (ent->v.origin + ent->v.view_ofs)).normalize (); // he's facing it, he meant it

View file

@ -7,14 +7,14 @@
#pragma once
// generated by meson build system
// generated by meson/cmake build system
#ifndef MODULE_BUILD_HASH
# define MODULE_COMMIT_COUNT "@count@"
# define MODULE_COMMIT_HASH "@hash@"
# define MODULE_AUTHOR @author@
# define MODULE_MACHINE "@machine@"
# define MODULE_COMPILER "@compiler@"
# define MODULE_VERSION "@version@"
# define MODULE_VERSION_FILE @winver@,@count@
# define MODULE_BUILD_ID "@count@:@hash@"
# define MODULE_COMMIT_COUNT "@BUILD_COUNT@"
# define MODULE_COMMIT_HASH "@BUILD_HASH@"
# define MODULE_AUTHOR @BUILD_AUTHOR@
# define MODULE_MACHINE "@BUILD_MACHINE@"
# define MODULE_COMPILER "@BUILD_COMPILER@"
# define MODULE_VERSION "@BUILD_VERSION@"
# define MODULE_VERSION_FILE @BUILD_WINVER@,@BUILD_COUNT@
# define MODULE_BUILD_ID "@BUILD_COUNT@:@BUILD_HASH@"
#endif

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@ -19,25 +19,7 @@ using namespace cr;
#include <product.h>
#include <module.h>
#include <constant.h>
// links keywords and replies together
struct ChatKeywords {
StringArray keywords;
StringArray replies;
StringArray usedReplies;
public:
ChatKeywords () = default;
ChatKeywords (const StringArray &keywords, const StringArray &replies) {
this->keywords.clear ();
this->replies.clear ();
this->usedReplies.clear ();
this->keywords.insert (0, keywords);
this->replies.insert (0, replies);
}
};
#include <chatlib.h>
// tasks definition
struct BotTask {
@ -127,16 +109,6 @@ struct Client {
ClientNoise noise;
};
// define chatting collection structure
struct ChatCollection {
int chatProbability {};
float chatDelay {};
float timeNextChat {};
int entityIndex {};
String sayText {};
StringArray lastUsedSentences {};
};
// include bot graph stuff
#include <graph.h>
#include <vision.h>
@ -855,6 +827,7 @@ private:
#include "config.h"
#include "support.h"
#include "hooks.h"
#include "sounds.h"
#include "message.h"
#include "engine.h"