fix: bots at difficulty 0 unable to do anything useful
fix: lang configs unable to parse last translated line (fixes #340) fix: last enemy isn't cleared instantly with dead entity anymore fix: bot weakness in pistol rounds analyzer: improved optimization of useless nodes linkage: make inability to call gamedll player( non-fatal linkage: fixed bot boot on WON engines pre 2000 builds (support for beta 6.5 restored) cvars: added suupport to revert all cvars to defaults via 'yb cvars defaults' cvars: added cv_preferred_personality to select bot default personality refactor: use single function to send hud messages over the bot code bot: added random original podbot welcome message to preserve origins of this bot conf: shuffle bot names and chatter items on conflig load conf: simplified a bit chatter.cfg syntax (old syntax still works build: added support for building with CMake (thanks @Velaron) refactor: rall the memory hooks moved into their one cpp file
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parent
01046f7c9a
commit
bf91ef2831
35 changed files with 1256 additions and 734 deletions
201
inc/engine.h
201
inc/engine.h
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@ -46,7 +46,8 @@ CR_DECLARE_SCOPED_ENUM (GameFlags,
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ReGameDLL = cr::bit (9), // server dll is a regamedll
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HasFakePings = cr::bit (10), // on that game version we can fake bots pings
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HasBotVoice = cr::bit (11), // on that game version we can use chatter
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AnniversaryHL25 = cr::bit (12) // half-life 25th anniversary engine
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AnniversaryHL25 = cr::bit (12), // half-life 25th anniversary engine
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Xash3DLegacy = cr::bit (13) // old xash3d-branch
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)
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// defines map type
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@ -83,7 +84,7 @@ struct ConVarReg {
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};
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// entity prototype
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using EntityFunction = void (*) (entvars_t *);
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using EntityProto = void (*) (entvars_t *);
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// rehlds has this fixed, but original hlds doesn't allocate string space passed to precache* argument, so game will crash when unloading module using metamod
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class EngineWrap final {
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@ -128,6 +129,7 @@ private:
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Array <edict_t *> m_breakables {};
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SmallArray <ConVarReg> m_cvars {};
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SharedLibrary m_gameLib {};
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SharedLibrary m_engineLib {};
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EngineWrap m_engineWrap {};
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bool m_precached {};
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@ -343,6 +345,11 @@ public:
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return m_gameLib;
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}
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// get loaded engine lib
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const SharedLibrary &elib () {
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return m_engineLib;
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}
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// get registered cvars list
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const SmallArray <ConVarReg> &getCvars () {
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return m_cvars;
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@ -369,6 +376,9 @@ public:
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// helper to sending the server message
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void sendServerMessage (StringRef message);
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// helper for sending hud messages to client
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void sendHudMessage (edict_t *ent, const hudtextparms_t &htp, StringRef message);
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// send server command
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template <typename ...Args> void serverCommand (const char *fmt, Args &&...args) {
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engfuncs.pfnServerCommand (strings.concat (strings.format (fmt, cr::forward <Args> (args)...), "\n", StringBuffer::StaticBufferSize));
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@ -459,6 +469,7 @@ public:
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Game::instance ().addNewCvar (name_.chars (), initval, info, bounded, min, max, type, regMissing, regVal, this);
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}
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public:
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template <typename U> constexpr U get () const {
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if constexpr (cr::is_same <U, float>::value) {
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return ptr->value;
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@ -467,25 +478,41 @@ public:
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return ptr->value > 0.0f;
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}
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else if constexpr (cr::is_same <U, int>::value) {
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return static_cast <int> (ptr->value);
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return static_cast <U> (ptr->value);
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}
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else if constexpr (cr::is_same <U, StringRef>::value) {
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return ptr->string;
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}
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assert ("!Invalid type requested.");
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}
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public:
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operator bool () const {
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return bool_ ();
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}
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operator float () const {
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return float_ ();
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}
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operator StringRef () {
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return str ();
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}
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public:
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bool bool_ () const {
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return ptr->value > 0.0f;
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return get <bool> ();
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}
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int int_ () const {
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return static_cast <int> (ptr->value);
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return get <int> ();
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}
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float float_ () const {
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return ptr->value;
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return get <float> ();
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}
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StringRef str () const {
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return ptr->string;
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return get <StringRef> ();
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}
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StringRef name () const {
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@ -626,164 +653,6 @@ public:
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}
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};
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// simple handler for parsing and rewriting queries (fake queries)
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class QueryBuffer {
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SmallArray <uint8_t> m_buffer {};
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size_t m_cursor {};
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public:
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QueryBuffer (const uint8_t *msg, size_t length, size_t shift) : m_cursor (0) {
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m_buffer.insert (0, msg, length);
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m_cursor += shift;
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}
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public:
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template <typename T> T read () {
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T result {};
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constexpr auto size = sizeof (T);
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if (m_cursor + size > m_buffer.length ()) {
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return 0;
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}
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memcpy (&result, m_buffer.data () + m_cursor, size);
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m_cursor += size;
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return result;
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}
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// must be called right after read
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template <typename T> void write (T value) {
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constexpr auto size = sizeof (value);
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memcpy (m_buffer.data () + m_cursor - size, &value, size);
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}
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template <typename T> void skip () {
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constexpr auto size = sizeof (T);
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if (m_cursor + size > m_buffer.length ()) {
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return;
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}
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m_cursor += size;
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}
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void skipString () {
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if (m_buffer.length () < m_cursor) {
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return;
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}
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for (; m_cursor < m_buffer.length () && m_buffer[m_cursor] != kNullChar; ++m_cursor) { }
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++m_cursor;
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}
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String readString () {
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if (m_buffer.length () < m_cursor) {
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return "";
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}
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String out;
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for (; m_cursor < m_buffer.length () && m_buffer[m_cursor] != kNullChar; ++m_cursor) {
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out += m_buffer[m_cursor];
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}
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++m_cursor;
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return out;
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}
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void shiftToEnd () {
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m_cursor = m_buffer.length ();
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}
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public:
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Twin <const uint8_t *, size_t> data () {
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return { m_buffer.data (), m_buffer.length () };
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}
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};
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class EntityLinkage : public Singleton <EntityLinkage> {
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private:
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#if defined (CR_WINDOWS)
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# define DLSYM_FUNCTION GetProcAddress
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# define DLCLOSE_FUNCTION FreeLibrary
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# define DLSYM_RETURN SharedLibrary::Handle
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# define DLSYM_HANDLE HMODULE
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#else
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# define DLSYM_FUNCTION dlsym
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# define DLCLOSE_FUNCTION dlclose
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# define DLSYM_RETURN SharedLibrary::Handle
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# define DLSYM_HANDLE SharedLibrary::Handle
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#endif
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private:
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bool m_paused { false };
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Detour <decltype (DLSYM_FUNCTION)> m_dlsym;
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Detour <decltype (DLCLOSE_FUNCTION)> m_dlclose;
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HashMap <StringRef, SharedLibrary::Func> m_exports;
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SharedLibrary m_self;
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public:
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EntityLinkage () = default;
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public:
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void initialize ();
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SharedLibrary::Func lookup (SharedLibrary::Handle module, const char *function);
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int close (DLSYM_HANDLE module) {
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if (m_self.handle () == module) {
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disable ();
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return m_dlclose (module);
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}
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return m_dlclose (module);
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}
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public:
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void callPlayerFunction (edict_t *ent);
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public:
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void enable () {
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if (m_dlsym.detoured ()) {
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return;
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}
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m_dlsym.detour ();
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}
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void disable () {
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if (!m_dlsym.detoured ()) {
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return;
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}
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m_dlsym.restore ();
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}
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void setPaused (bool what) {
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m_paused = what;
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}
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bool isPaused () const {
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return m_paused;
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}
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public:
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static SharedLibrary::Func CR_STDCALL lookupHandler (SharedLibrary::Handle module, const char *function) {
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return EntityLinkage::instance ().lookup (module, function);
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}
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static int CR_STDCALL closeHandler (DLSYM_HANDLE module) {
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return EntityLinkage::instance ().close (module);
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}
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public:
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void flush () {
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m_exports.clear ();
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}
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bool needsBypass () const {
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return !plat.win && !Game::instance ().isDedicated ();
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}
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};
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// expose globals
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CR_EXPOSE_GLOBAL_SINGLETON (Game, game);
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CR_EXPOSE_GLOBAL_SINGLETON (LightMeasure, illum);
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CR_EXPOSE_GLOBAL_SINGLETON (EntityLinkage, ents);
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