fix: bots at difficulty 0 unable to do anything useful
fix: lang configs unable to parse last translated line (fixes #340) fix: last enemy isn't cleared instantly with dead entity anymore fix: bot weakness in pistol rounds analyzer: improved optimization of useless nodes linkage: make inability to call gamedll player( non-fatal linkage: fixed bot boot on WON engines pre 2000 builds (support for beta 6.5 restored) cvars: added suupport to revert all cvars to defaults via 'yb cvars defaults' cvars: added cv_preferred_personality to select bot default personality refactor: use single function to send hud messages over the bot code bot: added random original podbot welcome message to preserve origins of this bot conf: shuffle bot names and chatter items on conflig load conf: simplified a bit chatter.cfg syntax (old syntax still works build: added support for building with CMake (thanks @Velaron) refactor: rall the memory hooks moved into their one cpp file
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35 changed files with 1256 additions and 734 deletions
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@ -204,7 +204,7 @@ public:
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int getForAnalyzer (const Vector &origin, const float maxRange);
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int getNearest (const Vector &origin, const float range = kInfiniteDistance, int flags = -1);
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int getNearestNoBuckets (const Vector &origin, const float range = kInfiniteDistance, int flags = -1);
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int getEditorNearest ();
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int getEditorNearest (const float maxRange = 50.0f);
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int clearConnections (int index);
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int getBspSize ();
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int locateBucket (const Vector &pos);
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@ -302,8 +302,8 @@ public:
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}
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// check nodes range
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bool exists (int index) const {
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return index >= 0 && index < length ();
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template <typename U> bool exists (U index) const {
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return index >= 0 && index < static_cast <U> (length ());
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}
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// get real nodes num
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