fix: bots at difficulty 0 unable to do anything useful
fix: lang configs unable to parse last translated line (fixes #340) fix: last enemy isn't cleared instantly with dead entity anymore fix: bot weakness in pistol rounds analyzer: improved optimization of useless nodes linkage: make inability to call gamedll player( non-fatal linkage: fixed bot boot on WON engines pre 2000 builds (support for beta 6.5 restored) cvars: added suupport to revert all cvars to defaults via 'yb cvars defaults' cvars: added cv_preferred_personality to select bot default personality refactor: use single function to send hud messages over the bot code bot: added random original podbot welcome message to preserve origins of this bot conf: shuffle bot names and chatter items on conflig load conf: simplified a bit chatter.cfg syntax (old syntax still works build: added support for building with CMake (thanks @Velaron) refactor: rall the memory hooks moved into their one cpp file
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35 changed files with 1256 additions and 734 deletions
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@ -111,9 +111,6 @@ private:
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// clears the currently built route
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void clearRoute ();
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// can the node can be skipped?
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bool cantSkipNode (const int a, const int b);
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// do a post-smoothing after a* finished constructing path
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void postSmooth (NodeAdderFn onAddedNode);
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@ -156,6 +153,10 @@ public:
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size_t getMaxLength () const {
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return m_length / 2;
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}
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public:
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// can the node can be skipped?
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static bool cantSkipNode (const int a, const int b, bool skipVisCheck = false);
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};
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// floyd-warshall shortest path algorithm
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