fix: bots at difficulty 0 unable to do anything useful

fix: lang configs unable to parse last translated line (fixes #340)
fix: last enemy isn't  cleared instantly with dead entity anymore
fix: bot weakness in pistol rounds
analyzer: improved optimization of useless nodes
linkage: make inability to call gamedll player( non-fatal
linkage: fixed bot boot  on WON engines pre 2000 builds (support for beta 6.5 restored)
cvars: added suupport to revert all cvars to defaults via 'yb cvars defaults'
cvars: added cv_preferred_personality  to select bot default personality
refactor: use single function to send hud messages over the bot code
bot: added random original podbot welcome message to preserve origins of this bot
conf: shuffle bot names and chatter items on conflig load
conf: simplified a bit chatter.cfg syntax (old syntax  still works
build: added support for building with CMake (thanks @Velaron)
refactor: rall the memory hooks moved into their one cpp file
This commit is contained in:
jeefo 2024-01-19 00:03:45 +03:00
commit bf91ef2831
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35 changed files with 1256 additions and 734 deletions

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@ -111,9 +111,6 @@ private:
// clears the currently built route
void clearRoute ();
// can the node can be skipped?
bool cantSkipNode (const int a, const int b);
// do a post-smoothing after a* finished constructing path
void postSmooth (NodeAdderFn onAddedNode);
@ -156,6 +153,10 @@ public:
size_t getMaxLength () const {
return m_length / 2;
}
public:
// can the node can be skipped?
static bool cantSkipNode (const int a, const int b, bool skipVisCheck = false);
};
// floyd-warshall shortest path algorithm