fix: bots at difficulty 0 unable to do anything useful
fix: lang configs unable to parse last translated line (fixes #340) fix: last enemy isn't cleared instantly with dead entity anymore fix: bot weakness in pistol rounds analyzer: improved optimization of useless nodes linkage: make inability to call gamedll player( non-fatal linkage: fixed bot boot on WON engines pre 2000 builds (support for beta 6.5 restored) cvars: added suupport to revert all cvars to defaults via 'yb cvars defaults' cvars: added cv_preferred_personality to select bot default personality refactor: use single function to send hud messages over the bot code bot: added random original podbot welcome message to preserve origins of this bot conf: shuffle bot names and chatter items on conflig load conf: simplified a bit chatter.cfg syntax (old syntax still works build: added support for building with CMake (thanks @Velaron) refactor: rall the memory hooks moved into their one cpp file
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01046f7c9a
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35 changed files with 1256 additions and 734 deletions
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@ -144,6 +144,7 @@ void BotConfig::loadNamesConfig () {
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}
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file.close ();
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}
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m_botNames.shuffle ();
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}
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void BotConfig::loadWeaponsConfig () {
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@ -345,6 +346,7 @@ void BotConfig::loadChatterConfig () {
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if (event.str == items.first ()) {
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// this does common work of parsing comma-separated chatter line
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auto sentences = items[1].split (",");
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sentences.shuffle ();
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for (auto &sound : sentences) {
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sound.trim ().trim ("\"");
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@ -480,6 +482,10 @@ void BotConfig::loadLanguageConfig () {
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String temp;
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Twin <String, String> lang;
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auto pushTranslatedMsg = [&] () {
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m_language[hashLangString (lang.first.trim ().chars ())] = lang.second.trim ();
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};
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// clear all the translations before new load
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m_language.clear ();
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@ -494,7 +500,7 @@ void BotConfig::loadLanguageConfig () {
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}
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if (!lang.second.empty () && !lang.first.empty ()) {
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m_language[hashLangString (lang.first.trim ().chars ())] = lang.second.trim ();
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pushTranslatedMsg ();
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}
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}
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else if (line.startsWith ("[TRANSLATED]") && !temp.empty ()) {
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@ -503,6 +509,12 @@ void BotConfig::loadLanguageConfig () {
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else {
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temp += line;
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}
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// make sure last string is translated
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if (file.eof () && !lang.first.empty ()) {
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lang.second = line.trim ();
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pushTranslatedMsg ();
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}
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}
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file.close ();
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}
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