fix: bots at difficulty 0 unable to do anything useful
fix: lang configs unable to parse last translated line (fixes #340) fix: last enemy isn't cleared instantly with dead entity anymore fix: bot weakness in pistol rounds analyzer: improved optimization of useless nodes linkage: make inability to call gamedll player( non-fatal linkage: fixed bot boot on WON engines pre 2000 builds (support for beta 6.5 restored) cvars: added suupport to revert all cvars to defaults via 'yb cvars defaults' cvars: added cv_preferred_personality to select bot default personality refactor: use single function to send hud messages over the bot code bot: added random original podbot welcome message to preserve origins of this bot conf: shuffle bot names and chatter items on conflig load conf: simplified a bit chatter.cfg syntax (old syntax still works build: added support for building with CMake (thanks @Velaron) refactor: rall the memory hooks moved into their one cpp file
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01046f7c9a
commit
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35 changed files with 1256 additions and 734 deletions
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@ -195,7 +195,29 @@ int BotControl::cmdList () {
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int BotControl::cmdCvars () {
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enum args { alias = 1, pattern };
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const auto &match = strValue (pattern);
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auto match = strValue (pattern);
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// revert all the cvars to their default values
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if (match == "defaults") {
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msg ("Bots cvars has been reverted to their default values.");
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for (const auto &cvar : game.getCvars ()) {
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if (!cvar.self || !cvar.self->ptr || cvar.type == Var::GameRef) {
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continue;
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}
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// set depending on cvar type
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if (cvar.bounded) {
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cvar.self->set (cvar.initial);
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}
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else {
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cvar.self->set (cvar.init.chars ());
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}
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}
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cv_quota.revert (); // quota should be reverted instead of regval
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return BotCommandResult::Handled;
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}
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const bool isSaveMain = match == "save";
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const bool isSaveMap = match == "save_map";
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@ -2162,11 +2184,9 @@ bool BotControl::handleMenuCommands (edict_t *ent) {
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}
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void BotControl::enableDrawModels (bool enable) {
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StringArray entities;
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entities.push ("info_player_start");
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entities.push ("info_player_deathmatch");
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entities.push ("info_vip_start");
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static StringArray entities {
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"info_player_start", "info_player_deathmatch", "info_vip_start"
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};
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if (enable) {
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game.setPlayerStartDrawModels ();
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