fix: bots at difficulty 0 unable to do anything useful
fix: lang configs unable to parse last translated line (fixes #340) fix: last enemy isn't cleared instantly with dead entity anymore fix: bot weakness in pistol rounds analyzer: improved optimization of useless nodes linkage: make inability to call gamedll player( non-fatal linkage: fixed bot boot on WON engines pre 2000 builds (support for beta 6.5 restored) cvars: added suupport to revert all cvars to defaults via 'yb cvars defaults' cvars: added cv_preferred_personality to select bot default personality refactor: use single function to send hud messages over the bot code bot: added random original podbot welcome message to preserve origins of this bot conf: shuffle bot names and chatter items on conflig load conf: simplified a bit chatter.cfg syntax (old syntax still works build: added support for building with CMake (thanks @Velaron) refactor: rall the memory hooks moved into their one cpp file
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35 changed files with 1256 additions and 734 deletions
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@ -12,9 +12,9 @@
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// other platforms, and you want to run bot on it without metamod, consider enabling LINKENT_STATIC_THUNKS
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// when compiling the bot, to get it supported.
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#if defined(LINKENT_STATIC_THUNKS)
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void forwardEntity_helper (EntityFunction &addr, const char *name, entvars_t *pev) {
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void forwardEntity_helper (EntityProto &addr, const char *name, entvars_t *pev) {
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if (!addr) {
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addr = game.lib ().resolve <EntityFunction> (name);
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addr = game.lib ().resolve <EntityProto> (name);
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}
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if (!addr) {
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return;
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@ -24,7 +24,7 @@ void forwardEntity_helper (EntityFunction &addr, const char *name, entvars_t *pe
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#define LINK_ENTITY(entityName) \
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CR_EXPORT void entityName (entvars_t *pev) { \
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static EntityFunction addr; \
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static EntityProto addr; \
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forwardEntity_helper (addr, __FUNCTION__, pev); \
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}
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