tweaked a little weapon firing code

fixed chatter icon not disappearing
set bots correct walk speeds
implemented some sse2 stuff
update linux & android makefiles
This commit is contained in:
jeefo 2016-09-16 16:10:22 +03:00
commit c07065ca9d
15 changed files with 268 additions and 221 deletions

View file

@ -197,7 +197,7 @@ int BotCommandHandler (edict_t *ent, const char *arg0, const char *arg1, const c
DisplayMenuToClient (ent, BOT_MENU_COMMANDS);
else
{
DisplayMenuToClient (ent, BOT_MENU_IVALID); // reset menu display
DisplayMenuToClient (ent, BOT_MENU_INVALID); // reset menu display
engine.CenterPrintf ("You're dead, and have no access to this menu");
}
}
@ -1217,14 +1217,14 @@ void ClientCommand (edict_t *ent)
return;
}
else if (A_stricmp (command, "menuselect") == 0 && !IsNullString (arg1) && g_clients[issuerPlayerIndex].menu != BOT_MENU_IVALID)
else if (A_stricmp (command, "menuselect") == 0 && !IsNullString (arg1) && g_clients[issuerPlayerIndex].menu != BOT_MENU_INVALID)
{
Client *client = &g_clients[issuerPlayerIndex];
int selection = atoi (arg1);
if (client->menu == BOT_MENU_WAYPOINT_TYPE)
{
DisplayMenuToClient (ent, BOT_MENU_IVALID); // reset menu display
DisplayMenuToClient (ent, BOT_MENU_INVALID); // reset menu display
switch (selection)
{
@ -1247,7 +1247,7 @@ void ClientCommand (edict_t *ent)
break;
case 10:
DisplayMenuToClient (ent, BOT_MENU_IVALID);
DisplayMenuToClient (ent, BOT_MENU_INVALID);
break;
}
if (g_gameFlags & GAME_METAMOD)
@ -1257,7 +1257,7 @@ void ClientCommand (edict_t *ent)
}
else if (client->menu == BOT_MENU_WAYPOINT_FLAG)
{
DisplayMenuToClient (ent, BOT_MENU_IVALID); // reset menu display
DisplayMenuToClient (ent, BOT_MENU_INVALID); // reset menu display
switch (selection)
{
@ -1288,7 +1288,7 @@ void ClientCommand (edict_t *ent)
}
else if (client->menu == BOT_MENU_WAYPOINT_MAIN_PAGE1)
{
DisplayMenuToClient (ent, BOT_MENU_IVALID); // reset menu display
DisplayMenuToClient (ent, BOT_MENU_INVALID); // reset menu display
switch (selection)
{
@ -1339,7 +1339,7 @@ void ClientCommand (edict_t *ent)
break;
case 10:
DisplayMenuToClient (ent, BOT_MENU_IVALID);
DisplayMenuToClient (ent, BOT_MENU_INVALID);
break;
}
if (g_gameFlags & GAME_METAMOD)
@ -1349,7 +1349,7 @@ void ClientCommand (edict_t *ent)
}
else if (client->menu == BOT_MENU_WAYPOINT_MAIN_PAGE2)
{
DisplayMenuToClient (ent, BOT_MENU_IVALID); // reset menu display
DisplayMenuToClient (ent, BOT_MENU_INVALID); // reset menu display
switch (selection)
{
@ -1445,7 +1445,7 @@ void ClientCommand (edict_t *ent)
}
else if (client->menu == BOT_MENU_WAYPOINT_RADIUS)
{
DisplayMenuToClient (ent, BOT_MENU_IVALID); // reset menu display
DisplayMenuToClient (ent, BOT_MENU_INVALID); // reset menu display
g_waypointOn = true; // turn waypoints on in case
@ -1461,7 +1461,7 @@ void ClientCommand (edict_t *ent)
}
else if (client->menu == BOT_MENU_MAIN)
{
DisplayMenuToClient (ent, BOT_MENU_IVALID); // reset menu display
DisplayMenuToClient (ent, BOT_MENU_INVALID); // reset menu display
switch (selection)
{
@ -1484,7 +1484,7 @@ void ClientCommand (edict_t *ent)
break;
case 10:
DisplayMenuToClient (ent, BOT_MENU_IVALID);
DisplayMenuToClient (ent, BOT_MENU_INVALID);
break;
}
@ -1495,7 +1495,7 @@ void ClientCommand (edict_t *ent)
}
else if (client->menu == BOT_MENU_CONTROL)
{
DisplayMenuToClient (ent, BOT_MENU_IVALID); // reset menu display
DisplayMenuToClient (ent, BOT_MENU_INVALID); // reset menu display
switch (selection)
{
@ -1520,7 +1520,7 @@ void ClientCommand (edict_t *ent)
break;
case 10:
DisplayMenuToClient (ent, BOT_MENU_IVALID);
DisplayMenuToClient (ent, BOT_MENU_INVALID);
break;
}
if (g_gameFlags & GAME_METAMOD)
@ -1530,7 +1530,7 @@ void ClientCommand (edict_t *ent)
}
else if (client->menu == BOT_MENU_FEATURES)
{
DisplayMenuToClient (ent, BOT_MENU_IVALID); // reset menu display
DisplayMenuToClient (ent, BOT_MENU_INVALID); // reset menu display
switch (selection)
{
@ -1557,13 +1557,13 @@ void ClientCommand (edict_t *ent)
DisplayMenuToClient (ent, BOT_MENU_COMMANDS);
else
{
DisplayMenuToClient (ent, BOT_MENU_IVALID); // reset menu display
DisplayMenuToClient (ent, BOT_MENU_INVALID); // reset menu display
engine.CenterPrintf ("You're dead, and have no access to this menu");
}
break;
case 10:
DisplayMenuToClient (ent, BOT_MENU_IVALID);
DisplayMenuToClient (ent, BOT_MENU_INVALID);
break;
}
if (g_gameFlags & GAME_METAMOD)
@ -1573,7 +1573,7 @@ void ClientCommand (edict_t *ent)
}
else if (client->menu == BOT_MENU_COMMANDS)
{
DisplayMenuToClient (ent, BOT_MENU_IVALID); // reset menu display
DisplayMenuToClient (ent, BOT_MENU_INVALID); // reset menu display
Bot *bot = nullptr;
switch (selection)
@ -1609,7 +1609,7 @@ void ClientCommand (edict_t *ent)
break;
case 10:
DisplayMenuToClient (ent, BOT_MENU_IVALID);
DisplayMenuToClient (ent, BOT_MENU_INVALID);
break;
}
@ -1620,7 +1620,7 @@ void ClientCommand (edict_t *ent)
}
else if (client->menu ==BOT_MENU_WAYPOINT_AUTOPATH)
{
DisplayMenuToClient (ent, BOT_MENU_IVALID); // reset menu display
DisplayMenuToClient (ent, BOT_MENU_INVALID); // reset menu display
const float autoDistanceValue[] = {0.0f, 100.0f, 130.0f, 160.0f, 190.0f, 220.0f, 250.0f };
@ -1639,7 +1639,7 @@ void ClientCommand (edict_t *ent)
}
else if (client->menu == BOT_MENU_WAYPOINT_PATH)
{
DisplayMenuToClient (ent, BOT_MENU_IVALID); // reset menu display
DisplayMenuToClient (ent, BOT_MENU_INVALID); // reset menu display
switch (selection)
{
@ -1656,7 +1656,7 @@ void ClientCommand (edict_t *ent)
break;
case 10:
DisplayMenuToClient (ent, BOT_MENU_IVALID);
DisplayMenuToClient (ent, BOT_MENU_INVALID);
break;
}
@ -1667,7 +1667,7 @@ void ClientCommand (edict_t *ent)
}
else if (client->menu == BOT_MENU_DIFFICULTY)
{
DisplayMenuToClient (ent, BOT_MENU_IVALID); // reset menu display
DisplayMenuToClient (ent, BOT_MENU_INVALID); // reset menu display
client->menu = BOT_MENU_PERSONALITY;
@ -1694,7 +1694,7 @@ void ClientCommand (edict_t *ent)
break;
case 10:
DisplayMenuToClient (ent, BOT_MENU_IVALID);
DisplayMenuToClient (ent, BOT_MENU_INVALID);
break;
}
@ -1708,7 +1708,7 @@ void ClientCommand (edict_t *ent)
}
else if (client->menu == BOT_MENU_TEAM_SELECT && fillCommand)
{
DisplayMenuToClient (ent, BOT_MENU_IVALID); // reset menu display
DisplayMenuToClient (ent, BOT_MENU_INVALID); // reset menu display
switch (selection)
{
@ -1724,7 +1724,7 @@ void ClientCommand (edict_t *ent)
break;
case 10:
DisplayMenuToClient (ent, BOT_MENU_IVALID);
DisplayMenuToClient (ent, BOT_MENU_INVALID);
break;
}
if (g_gameFlags & GAME_METAMOD)
@ -1734,7 +1734,7 @@ void ClientCommand (edict_t *ent)
}
else if (client->menu == BOT_MENU_PERSONALITY && fillCommand)
{
DisplayMenuToClient (ent, BOT_MENU_IVALID); // reset menu display
DisplayMenuToClient (ent, BOT_MENU_INVALID); // reset menu display
switch (selection)
{
@ -1745,7 +1745,7 @@ void ClientCommand (edict_t *ent)
bots.FillServer (fillServerTeam, selection - 2, g_storeAddbotVars[0]);
case 10:
DisplayMenuToClient (ent, BOT_MENU_IVALID);
DisplayMenuToClient (ent, BOT_MENU_INVALID);
break;
}
if (g_gameFlags & GAME_METAMOD)
@ -1755,7 +1755,7 @@ void ClientCommand (edict_t *ent)
}
else if (client->menu == BOT_MENU_TEAM_SELECT)
{
DisplayMenuToClient (ent, BOT_MENU_IVALID); // reset menu display
DisplayMenuToClient (ent, BOT_MENU_INVALID); // reset menu display
switch (selection)
{
@ -1778,7 +1778,7 @@ void ClientCommand (edict_t *ent)
break;
case 10:
DisplayMenuToClient (ent, BOT_MENU_IVALID);
DisplayMenuToClient (ent, BOT_MENU_INVALID);
break;
}
if (g_gameFlags & GAME_METAMOD)
@ -1788,7 +1788,7 @@ void ClientCommand (edict_t *ent)
}
else if (client->menu == BOT_MENU_PERSONALITY)
{
DisplayMenuToClient (ent, BOT_MENU_IVALID); // reset menu display
DisplayMenuToClient (ent, BOT_MENU_INVALID); // reset menu display
switch (selection)
{
@ -1801,7 +1801,7 @@ void ClientCommand (edict_t *ent)
break;
case 10:
DisplayMenuToClient (ent, BOT_MENU_IVALID);
DisplayMenuToClient (ent, BOT_MENU_INVALID);
break;
}
if (g_gameFlags & GAME_METAMOD)
@ -1811,7 +1811,7 @@ void ClientCommand (edict_t *ent)
}
else if (client->menu == BOT_MENU_TERRORIST_SELECT || client->menu == BOT_MENU_CT_SELECT)
{
DisplayMenuToClient (ent, BOT_MENU_IVALID); // reset menu display
DisplayMenuToClient (ent, BOT_MENU_INVALID); // reset menu display
switch (selection)
{
@ -1825,7 +1825,7 @@ void ClientCommand (edict_t *ent)
break;
case 10:
DisplayMenuToClient (ent, BOT_MENU_IVALID);
DisplayMenuToClient (ent, BOT_MENU_INVALID);
break;
}
if (g_gameFlags & GAME_METAMOD)
@ -1835,7 +1835,7 @@ void ClientCommand (edict_t *ent)
}
else if (client->menu == BOT_MENU_WEAPON_MODE)
{
DisplayMenuToClient (ent, BOT_MENU_IVALID); // reset menu display
DisplayMenuToClient (ent, BOT_MENU_INVALID); // reset menu display
switch (selection)
{
@ -1850,7 +1850,7 @@ void ClientCommand (edict_t *ent)
break;
case 10:
DisplayMenuToClient (ent, BOT_MENU_IVALID);
DisplayMenuToClient (ent, BOT_MENU_INVALID);
break;
}
if (g_gameFlags & GAME_METAMOD)
@ -1860,7 +1860,7 @@ void ClientCommand (edict_t *ent)
}
else if (client->menu == BOT_MENU_KICK_PAGE_1)
{
DisplayMenuToClient (ent, BOT_MENU_IVALID); // reset menu display
DisplayMenuToClient (ent, BOT_MENU_INVALID); // reset menu display
switch (selection)
{
@ -1890,7 +1890,7 @@ void ClientCommand (edict_t *ent)
}
else if (client->menu == BOT_MENU_KICK_PAGE_2)
{
DisplayMenuToClient (ent, BOT_MENU_IVALID); // reset menu display
DisplayMenuToClient (ent, BOT_MENU_INVALID); // reset menu display
switch (selection)
{
@ -1920,7 +1920,7 @@ void ClientCommand (edict_t *ent)
}
else if (client->menu == BOT_MENU_KICK_PAGE_3)
{
DisplayMenuToClient (ent, BOT_MENU_IVALID); // reset menu display
DisplayMenuToClient (ent, BOT_MENU_INVALID); // reset menu display
switch (selection)
{
@ -1950,7 +1950,7 @@ void ClientCommand (edict_t *ent)
}
else if (client->menu == BOT_MENU_KICK_PAGE_4)
{
DisplayMenuToClient (ent, BOT_MENU_IVALID); // reset menu display
DisplayMenuToClient (ent, BOT_MENU_INVALID); // reset menu display
switch (selection)
{
@ -2367,8 +2367,7 @@ void pfnClientCommand (edict_t *ent, char const *format, ...)
_vsnprintf (buffer, SIZEOF_CHAR (buffer), format, ap);
va_end (ap);
// is the target entity an official bot, or a third party bot ?
if (IsValidBot (ent))
if (bots.GetBot (ent))
{
engine.IssueBotCommand (ent, buffer);
@ -2771,6 +2770,7 @@ void pfnAlertMessage (ALERT_TYPE alertType, char *format, ...)
(*g_engfuncs.pfnAlertMessage) (alertType, buffer);
}
typedef void (*entity_func_t) (entvars_t *);
gamedll_funcs_t gameDLLFunc;
SHARED_LIBRARAY_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *)
@ -2789,7 +2789,7 @@ SHARED_LIBRARAY_EXPORT int GetEntityAPI2 (gamefuncs_t *functionTable, int *)
if (!(g_gameFlags & GAME_METAMOD))
{
auto api_GetEntityAPI = g_gameLib->GetFuncAddr <GetEntityApi2_FN> ("GetEntityAPI");
auto api_GetEntityAPI = g_gameLib->GetFuncAddr <int (*) (gamefuncs_t *, int)> ("GetEntityAPI");
// pass other DLLs engine callbacks to function table...
if (api_GetEntityAPI (&g_functionTable, INTERFACE_VERSION) == 0)
@ -2848,7 +2848,7 @@ SHARED_LIBRARAY_EXPORT int GetNewDLLFunctions (newgamefuncs_t *functionTable, in
// pass them too, else the DLL interfacing wouldn't be complete and the game possibly wouldn't
// run properly.
auto api_GetNewDLLFunctions = g_gameLib->GetFuncAddr <GetNewEntityApi_FN> ("GetNewDLLFunctions");
auto api_GetNewDLLFunctions = g_gameLib->GetFuncAddr <int (*) (newgamefuncs_t *, int *)> ("GetNewDLLFunctions");
if (api_GetNewDLLFunctions == nullptr)
return FALSE;
@ -2908,7 +2908,7 @@ SHARED_LIBRARAY_EXPORT int Server_GetBlendingInterface (int version, void **ppin
// of the body move, which bones, which hitboxes and how) between the server and the game DLL.
// some MODs can be using a different hitbox scheme than the standard one.
auto api_GetBlendingInterface = g_gameLib->GetFuncAddr <GetBlendingInterface_FN> ("Server_GetBlendingInterface");
auto api_GetBlendingInterface = g_gameLib->GetFuncAddr <int (*) (int, void **, void *, float (*)[3][4], float (*)[128][3][4])> ("Server_GetBlendingInterface");
if (api_GetBlendingInterface == nullptr)
return FALSE;
@ -3021,7 +3021,7 @@ Library *LoadCSBinary (void)
return nullptr;
}
// detect if we're running modern game
Entity_FN entity = game->GetFuncAddr <Entity_FN> ("weapon_famas");
auto entity = game->GetFuncAddr <entity_func_t> ("weapon_famas");
// detect xash engine
if (g_engfuncs.pfnCVarGetPointer ("build") != nullptr)
@ -3147,7 +3147,7 @@ DLL_GIVEFNPTRSTODLL GiveFnptrsToDll (enginefuncs_t *functionTable, globalvars_t
}
#endif
auto api_GiveFnptrsToDll = g_gameLib->GetFuncAddr <GiveFnptrsToDll_FN> ("GiveFnptrsToDll");
auto api_GiveFnptrsToDll = g_gameLib->GetFuncAddr <void (STD_CALL *) (enginefuncs_t *, globalvars_t *)> ("GiveFnptrsToDll");
if (!api_GiveFnptrsToDll)
TerminateOnMalloc ();
@ -3173,10 +3173,10 @@ DLL_ENTRYPOINT
DLL_RETENTRY; // the return data type is OS specific too
}
void LinkEntity_Helper (Entity_FN &addr, const char *name, entvars_t *pev)
void LinkEntity_Helper (entity_func_t &addr, const char *name, entvars_t *pev)
{
if (addr == nullptr)
addr = g_gameLib->GetFuncAddr <Entity_FN > (name);
addr = g_gameLib->GetFuncAddr <entity_func_t> (name);
if (addr == nullptr)
return;
@ -3187,7 +3187,7 @@ void LinkEntity_Helper (Entity_FN &addr, const char *name, entvars_t *pev)
#define LINK_ENTITY(entityName) \
SHARED_LIBRARAY_EXPORT void entityName (entvars_t *pev) \
{ \
static Entity_FN addr; \
static entity_func_t addr; \
LinkEntity_Helper (addr, #entityName, pev); \
} \