combat: throw explosive near friends when friendly fire is off
This commit is contained in:
parent
ad5352b041
commit
c0715714d6
1 changed files with 1 additions and 1 deletions
|
|
@ -2018,7 +2018,7 @@ void Bot::checkGrenadesThrow () {
|
||||||
// care about different grenades
|
// care about different grenades
|
||||||
switch (grenadeToThrow) {
|
switch (grenadeToThrow) {
|
||||||
case Weapon::Explosive:
|
case Weapon::Explosive:
|
||||||
if (numFriendsNear (m_lastEnemy->v.origin, 256.0f) > 0) {
|
if (mp_friendlyfire.bool_ () && numFriendsNear (m_lastEnemy->v.origin, 256.0f) > 0) {
|
||||||
allowThrowing = false;
|
allowThrowing = false;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue