small optimizations and code style fixes
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ff036d8215
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c28110cce2
12 changed files with 220 additions and 200 deletions
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@ -348,7 +348,7 @@ typedef struct
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void (*pfnSetupVisibility) (struct edict_s *pViewEntity, struct edict_s *client, unsigned char **pvs, unsigned char **pas);
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void (*pfnUpdateClientData) (const struct edict_s *ent, int sendweapons, struct clientdata_s *cd);
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int (*pfnAddToFullPack) (struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet);
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void (*pfnCreateBaseline) (int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs);
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void (*pfnCreateBaseline) (int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, float* player_mins, float* player_maxs);
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void (*pfnRegisterEncoders) (void);
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int (*pfnGetWeaponData) (struct edict_s *player, struct weapon_data_s *info);
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