fix: nav: correct player feet in calculated jump direction

fix: planner: correct radius checking in astar path smoothing
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jeefo 2023-06-07 23:22:30 +03:00
commit c3f9c02ec5
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2 changed files with 2 additions and 2 deletions

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@ -850,7 +850,7 @@ bool Bot::updateNavigation () {
if (feet.z > feet.z) {
feet = pev->origin + pev->maxs;
}
feet = { pev->origin.x, pev->origin.y, feet.z };
feet = { pev->origin.x, pev->origin.y, pev->origin.z };
// calculate like we do with grenades
auto velocity = calcThrow (feet, node);