fix: nav: correct player feet in calculated jump direction
fix: planner: correct radius checking in astar path smoothing
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2 changed files with 2 additions and 2 deletions
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@ -850,7 +850,7 @@ bool Bot::updateNavigation () {
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if (feet.z > feet.z) {
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feet = pev->origin + pev->maxs;
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}
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feet = { pev->origin.x, pev->origin.y, feet.z };
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feet = { pev->origin.x, pev->origin.y, pev->origin.z };
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// calculate like we do with grenades
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auto velocity = calcThrow (feet, node);
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