fix: nav: correct player feet in calculated jump direction
fix: planner: correct radius checking in astar path smoothing
This commit is contained in:
parent
d2ded6f0a4
commit
c3f9c02ec5
2 changed files with 2 additions and 2 deletions
|
|
@ -176,7 +176,7 @@ bool AStarAlgo::cantSkipNode (const int a, const int b) {
|
|||
const auto &ag = graph[a];
|
||||
const auto &bg = graph[b];
|
||||
|
||||
const bool hasZeroRadius = cr::fzero (ag.radius) || cr::fzero (ag.radius);
|
||||
const bool hasZeroRadius = cr::fzero (ag.radius) || cr::fzero (bg.radius);
|
||||
|
||||
if (hasZeroRadius) {
|
||||
return true;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue