Correct team kicking on quota balancing.
Try to fix low-skill bots do not search for bomb. Bumped year and version.
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4 changed files with 52 additions and 15 deletions
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@ -512,7 +512,7 @@ constexpr int MAX_PATH_INDEX = 8;
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constexpr int MAX_DAMAGE_VALUE = 2040;
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constexpr int MAX_GOAL_VALUE = 2040;
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constexpr int MAX_KILL_HISTORY = 16;
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constexpr int MAX_WAYPOINTS = 3072;
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constexpr int MAX_WAYPOINTS = 2048;
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constexpr int MAX_ROUTE_LENGTH = MAX_WAYPOINTS / 2;
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constexpr int MAX_WEAPONS = 32;
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constexpr int NUM_WEAPONS = 26;
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@ -1328,6 +1328,7 @@ public:
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int getHumansCount (bool ignoreSpectators = false);
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int getAliveHumansCount (void);
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int getBotCount (void);
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void countTeamPlayers (int &ts, int &cts);
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void framePeriodic (void);
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void frame (void);
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@ -1347,7 +1348,7 @@ public:
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void serverFill (int selection, int personality = PERSONALITY_NORMAL, int difficulty = -1, int numToAdd = -1);
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void kickEveryone (bool instant = false, bool zeroQuota = true);
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void kickRandom (bool decQuota = true);
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void kickRandom (bool decQuota = true, Team fromTeam = TEAM_UNASSIGNED);
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void kickBot (int index);
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void kickFromTeam (Team team, bool removeAll = false);
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