Correct team kicking on quota balancing.

Try to fix low-skill bots do not search for bomb.
Bumped year and version.
This commit is contained in:
jeefo 2019-05-05 18:52:28 +03:00
commit c70e3bd756
4 changed files with 52 additions and 15 deletions

View file

@ -423,7 +423,18 @@ void BotManager::maintainQuota (void) {
createRandom ();
}
else if (desiredBotCount < botsInGame) {
kickRandom (false);
int ts, cts = 0;
countTeamPlayers (ts, cts);
if (ts > cts) {
kickRandom (false, TEAM_TERRORIST);
}
else if (ts < cts) {
kickRandom (false, TEAM_COUNTER);
}
else {
kickRandom (false, TEAM_UNASSIGNED);
}
}
m_quotaMaintainTime = engine.timebase () + 0.40f;
}
@ -590,22 +601,30 @@ void BotManager::kickBot (int index) {
}
}
void BotManager::kickRandom (bool decQuota) {
void BotManager::kickRandom (bool decQuota, Team fromTeam) {
// this function removes random bot from server (only yapb's)
// if forTeam is unassigned, that means random team
bool deadBotFound = false;
auto updateQuota = [&](void) {
auto updateQuota = [&] (void) {
if (decQuota) {
decrementQuota ();
}
};
auto belongsTeam = [&] (Bot *bot) {
if (fromTeam == TEAM_UNASSIGNED) {
return true;
}
return bot->m_team == fromTeam;
};
// first try to kick the bot that is currently dead
for (int i = 0; i < engine.maxClients (); i++) {
auto bot = bots.getBot (i);
auto bot = m_bots[i];
if (bot != nullptr && !bot->m_notKilled) // is this slot used?
if (bot && !bot->m_notKilled && belongsTeam (bot)) // is this slot used?
{
updateQuota ();
bot->kick ();
@ -625,9 +644,9 @@ void BotManager::kickRandom (bool decQuota) {
// search bots in this team
for (int i = 0; i < engine.maxClients (); i++) {
auto bot = bots.getBot (i);
auto bot = m_bots [i];
if (bot != nullptr && bot->pev->frags < score) {
if (bot && bot->pev->frags < score && belongsTeam (bot)) {
index = i;
score = bot->pev->frags;
}
@ -643,10 +662,12 @@ void BotManager::kickRandom (bool decQuota) {
// worst case, just kick some random bot
for (int i = 0; i < engine.maxClients (); i++) {
if (m_bots[i] != nullptr) // is this slot used?
auto bot = m_bots[i];
if (bot && belongsTeam (bot)) // is this slot used?
{
updateQuota ();
m_bots[i]->kick ();
bot->kick ();
break;
}
@ -721,6 +742,21 @@ int BotManager::getBotCount (void) {
return count;
}
void BotManager::countTeamPlayers (int &ts, int &cts) {
for (int i = 0; i < engine.maxClients (); i++) {
const Client &client = g_clients[i];
if (client.flags & CF_USED) {
if (client.team2 == TEAM_TERRORIST) {
ts++;
}
else if (client.team2 == TEAM_COUNTER) {
cts++;
}
}
}
}
Bot *BotManager::getHighfragBot (int team) {
int bestIndex = 0;
float bestScore = -1;