nav: reduce a little nav reach time timer

nav: switch back to main weapon only if on the floor
This commit is contained in:
jeefo 2023-04-12 22:50:26 +03:00
commit cb115b1881
No known key found for this signature in database
GPG key ID: 927BCA0779BEA8ED
2 changed files with 4 additions and 4 deletions

View file

@ -1599,7 +1599,7 @@ void Bot::overrideConditions () {
}
// special handling for reloading
if (getCurrentTaskId () == Task::Normal && m_reloadState != Reload::None && m_isReloading && !isDucking () && !isInNarrowPlace ()) {
if (!bots.isRoundOver () && getCurrentTaskId () == Task::Normal && m_reloadState != Reload::None && m_isReloading && !isDucking () && !isInNarrowPlace ()) {
if (m_seeEnemyTime + 2.5f < game.time () && (m_states & (Sense::SuspectEnemy | Sense::HearingEnemy))) {
m_moveSpeed = m_fearLevel > m_agressionLevel ? 0.0f : getShiftSpeed ();
m_navTimeset = game.time ();