nav: reduce a little nav reach time timer
nav: switch back to main weapon only if on the floor
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6aabe20e95
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cb115b1881
2 changed files with 4 additions and 4 deletions
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@ -844,7 +844,7 @@ bool Bot::updateNavigation () {
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m_desiredVelocity = nullptr;
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}
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}
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else if (!isKnifeMode () && m_switchedToKnifeDuringJump) {
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else if (!isKnifeMode () && m_switchedToKnifeDuringJump && isOnFloor ()) {
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selectBestWeapon ();
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// if jump distance was big enough, cooldown a little
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@ -1906,7 +1906,7 @@ bool Bot::findNextBestNode () {
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}
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float Bot::getEstimatedNodeReachTime () {
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float estimatedTime = 6.0f;
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float estimatedTime = 4.2f;
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// if just fired at enemy, increase reachability
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if (m_shootTime + 0.15f < game.time ()) {
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@ -1926,7 +1926,7 @@ float Bot::getEstimatedNodeReachTime () {
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if (longTermReachability) {
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estimatedTime *= 2.0f;
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}
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estimatedTime = cr::clamp (estimatedTime, 3.0f, longTermReachability ? 8.0f : 6.0f);
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estimatedTime = cr::clamp (estimatedTime, 3.0f, longTermReachability ? 8.0f : 4.2f);
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}
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return estimatedTime + m_frameInterval;
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}
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