user Cvar_DirectSet for Convar::SetString

This commit is contained in:
jeefo 2016-03-08 17:22:44 +03:00
commit cbac5da0b7
5 changed files with 18 additions and 18 deletions

View file

@ -12,12 +12,7 @@
ConVar yb_display_menu_text ("yb_display_menu_text", "1");
ConVar mp_roundtime ("mp_roundtime", NULL, VT_NOREGISTER);
#ifndef XASH_CSDM
ConVar mp_freezetime ("mp_freezetime", NULL, VT_NOREGISTER);
#else
ConVar mp_freezetime ("mp_freezetime", "0", VT_NOSERVER);
#endif
ConVar mp_freezetime ("mp_freezetime", NULL, VT_NOREGISTER, true);
uint16 FixedUnsigned16 (float value, float scale)
{
@ -424,7 +419,6 @@ int GetWeaponPenetrationPower (int id)
return 0;
}
bool IsValidPlayer (edict_t *ent)
{
if (engine.IsNullEntity (ent))
@ -716,7 +710,7 @@ bool FindNearestPlayer (void **pvHolder, edict_t *to, float searchDistance, bool
// team, live status, search distance etc. if needBot is true, then pvHolder, will
// be filled with bot pointer, else with edict pointer(!).
edict_t *survive = NULL; // pointer to temporaly & survive entity
edict_t *survive = NULL; // pointer to temporally & survive entity
float nearestPlayer = 4096.0f; // nearest player
int toTeam = engine.GetTeam (to);