hearing: randomize listen position for heard sounds

graph: restore cvar variables values to initial values when disabling graph editor
cfg: update primary config with actual cvars
vision: remove unnecessary angles clamp
combat: allow to disable engine potential visibility checks
combat: do not aim to head on long distances with AWP, shotguns or with high recoil
bot: set the minimum think fps to 30.0
This commit is contained in:
jeefo 2024-04-11 16:26:12 +03:00
commit cc01693de9
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11 changed files with 110 additions and 46 deletions

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@ -235,6 +235,13 @@ yb_pickup_best "1"
//
yb_ignore_objectives "0"
//
// Affect bot's vision by smoke clouds.
// ---
// Default: "2", Min: "0", Max: "2"
//
yb_smoke_grenade_checks "2"
//
// Enables or disables bots chat functionality.
// ---
@ -252,9 +259,9 @@ yb_chat_percent "30"
//
// Specifies whether bots able to fire at enemies behind the wall, if they hearing or suspecting them.
// ---
// Default: "2", Min: "0", Max: "3"
// Default: "1", Min: "0", Max: "3"
//
yb_shoots_thru_walls "2"
yb_shoots_thru_walls "1"
//
// Enables or disables searching world for enemies.
@ -284,6 +291,13 @@ yb_check_enemy_invincibility "0"
//
yb_stab_close_enemies "1"
//
// Use engine to check potential visibility of a enemy.
// ---
// Default: "0", Min: "0", Max: "1"
//
yb_use_engine_pvs_check "0"
//
// Binds specified key for opening bots menu.
// ---
@ -352,6 +366,13 @@ yb_threadpool_workers "-1"
//
yb_grenadier_mode "0"
//
// Make bots ignore enemies for a specified here time in seconds on new round. Useful for Zombie Plague mods.
// ---
// Default: "0", Min: "0", Max: "540"
//
yb_ignore_enemies_after_spawn_time "0"
//
// Specifies whether bot should not 'fix' camp directions of camp waypoints when loading old PWF format.
// ---
@ -442,9 +463,9 @@ yb_quota_match "0"
//
// Specifies how many times per second bot code will run.
// ---
// Default: "26.0", Min: "24.0", Max: "90.0"
// Default: "30.0", Min: "24.0", Max: "90.0"
//
yb_think_fps "26.0"
yb_think_fps "30.0"
//
// Specifies amount of time in seconds when bots will be killed if no humans left alive.