hearing: randomize listen position for heard sounds
graph: restore cvar variables values to initial values when disabling graph editor cfg: update primary config with actual cvars vision: remove unnecessary angles clamp combat: allow to disable engine potential visibility checks combat: do not aim to head on long distances with AWP, shotguns or with high recoil bot: set the minimum think fps to 30.0
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11 changed files with 110 additions and 46 deletions
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@ -14,7 +14,7 @@ ConVar cv_kick_after_player_connect ("kick_after_player_connect", "1", "Kick the
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ConVar cv_quota ("quota", "9", "Specifies the number bots to be added to the game.", true, 0.0f, static_cast <float> (kGameMaxPlayers));
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ConVar cv_quota_mode ("quota_mode", "normal", "Specifies the type of quota.\nAllowed values: 'normal', 'fill', and 'match'.\nIf 'fill', the server will adjust bots to keep N players in the game, where N is yb_quota.\nIf 'match', the server will maintain a 1:N ratio of humans to bots, where N is yb_quota_match.", false);
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ConVar cv_quota_match ("quota_match", "0", "Number of players to match if yb_quota_mode set to 'match'", true, 0.0f, static_cast <float> (kGameMaxPlayers));
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ConVar cv_think_fps ("think_fps", "26.0", "Specifies how many times per second bot code will run.", true, 24.0f, 90.0f);
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ConVar cv_think_fps ("think_fps", "30.0", "Specifies how many times per second bot code will run.", true, 24.0f, 90.0f);
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ConVar cv_think_fps_disable ("think_fps_disable", "0", "Allows to completely disable think fps on Xash3D.", true, 0.0f, 1.0f, Var::Xash3D);
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ConVar cv_autokill_delay ("autokill_delay", "0.0", "Specifies amount of time in seconds when bots will be killed if no humans left alive.", true, 0.0f, 90.0f);
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