fixed infinite loop on bad waypoints. now bots will crash down, instead of eating all the ram.
more magic-numbers replacements.
This commit is contained in:
parent
9ae9ecb76a
commit
cd48b98180
7 changed files with 35 additions and 21 deletions
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@ -472,6 +472,14 @@ enum PathFlag
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PATHFLAG_JUMP = (1 << 0), // must jump for this connection
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};
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// enum pathfind search type
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enum SearchPathType
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{
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SEARCH_PATH_FASTEST = 0,
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SEARCH_PATH_SAFEST_FASTER,
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SEARCH_PATH_SAFEST
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};
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// defines waypoint connection types
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enum PathConnection
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{
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@ -779,7 +787,7 @@ private:
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PathNode *m_navNodeStart; // pointer to start of path finding nodes
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Path *m_currentPath; // pointer to the current path waypoint
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unsigned char m_pathType; // which pathfinder to use
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SearchPathType m_pathType; // which pathfinder to use
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unsigned char m_visibility; // visibility flags
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int m_currentWaypointIndex; // current waypoint index
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@ -1045,7 +1053,7 @@ private:
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int GetAimingWaypoint (const Vector &to);
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void FindShortestPath (int srcIndex, int destIndex);
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void FindPath (int srcIndex, int destIndex, unsigned char pathType = 0);
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void FindPath (int srcIndex, int destIndex, SearchPathType pathType = SEARCH_PATH_FASTEST);
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void DebugMsg (const char *format, ...);
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void PeriodicThink (void);
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@ -49,6 +49,7 @@
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<ProjectGuid>{C232645A-3B99-48F4-A1F3-F20CF0A9568B}</ProjectGuid>
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<RootNamespace>yapb</RootNamespace>
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<TargetPlatformVersion>8.1</TargetPlatformVersion>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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@ -80,7 +81,7 @@
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<IgnoreImportLibrary>true</IgnoreImportLibrary>
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<LinkIncremental>true</LinkIncremental>
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<EmbedManifest>false</EmbedManifest>
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<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRuleSet>NativeRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>.\release\</OutDir>
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@ -1118,7 +1118,7 @@ void Bot::CheckMessageQueue (void)
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{
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m_isVIP = true;
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m_buyState = BUYSTATE_FINISHED;
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m_pathType = 0;
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m_pathType = SEARCH_PATH_FASTEST;
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}
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// prevent terrorists from buying on es maps
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@ -3246,7 +3246,7 @@ void Bot::RunTask_Normal (void)
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// do pathfinding if it's not the current waypoint
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if (destIndex != m_currentWaypointIndex)
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FindPath (m_currentWaypointIndex, destIndex, ((g_bombPlanted && m_team == CT) || yb_debug_goal.GetInt () != -1) ? 0 : m_pathType);
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FindPath (m_currentWaypointIndex, destIndex, ((g_bombPlanted && m_team == CT) || yb_debug_goal.GetInt () != -1) ? SEARCH_PATH_FASTEST : m_pathType);
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}
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else
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{
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@ -3391,7 +3391,7 @@ void Bot::RunTask_SeekCover (void)
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TaskComplete ();
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m_prevGoalIndex = -1;
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m_pathType = 0;
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m_pathType = SEARCH_PATH_FASTEST;
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// start hide task
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PushTask (TASK_HIDE, TASKPRI_HIDE, -1, GetWorldTime () + Random.Float (5.0f, 15.0f), false);
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@ -3459,7 +3459,7 @@ void Bot::RunTask_SeekCover (void)
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GetTask ()->data = destIndex;
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if (destIndex != m_currentWaypointIndex)
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FindPath (m_currentWaypointIndex, destIndex, 0);
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FindPath (m_currentWaypointIndex, destIndex, SEARCH_PATH_FASTEST);
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}
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}
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@ -3786,7 +3786,7 @@ void Bot::RunTask_PlantBomb (void)
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TaskComplete ();
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// tell teammates to move over here...
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if (GetNearbyFriendsNearPosition (pev->origin, 1200) != 0)
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if (GetNearbyFriendsNearPosition (pev->origin, 1200.0f) != 0)
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RadioMessage (Radio_NeedBackup);
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DeleteSearchNodes ();
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@ -5751,7 +5751,7 @@ void Bot::MoveToVector (const Vector &to)
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if (to.IsZero ())
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return;
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FindPath (m_currentWaypointIndex, waypoints.FindNearest (to), 0);
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FindPath (m_currentWaypointIndex, waypoints.FindNearest (to), SEARCH_PATH_FASTEST);
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}
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byte Bot::ThrottledMsec (void)
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@ -199,7 +199,6 @@ int BotManager::CreateBot (const String &name, int difficulty, int personality,
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CenterPrint ("Maximum players reached (%d/%d). Unable to create Bot.", GetMaxClients (), GetMaxClients ());
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return 2;
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}
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int index = IndexOfEntity (bot) - 1;
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InternalAssert (index >= 0 && index <= 32); // check index
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@ -1079,15 +1078,15 @@ void Bot::NewRound (void)
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switch (m_personality)
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{
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case PERSONALITY_NORMAL:
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m_pathType = Random.Long (0, 100) > 50 ? 1 : 2;
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m_pathType = Random.Long (0, 100) > 50 ? SEARCH_PATH_SAFEST_FASTER : SEARCH_PATH_SAFEST;
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break;
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case PERSONALITY_RUSHER:
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m_pathType = 0;
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m_pathType = SEARCH_PATH_FASTEST;
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break;
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case PERSONALITY_CAREFUL:
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m_pathType = 2;
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m_pathType = SEARCH_PATH_SAFEST;
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break;
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}
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@ -1610,7 +1610,7 @@ float hfunctionNumberNodes (int index, int startIndex, int goalIndex)
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return hfunctionSquareDist (index, startIndex, goalIndex) / 128.0f * g_highestKills;
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}
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void Bot::FindPath (int srcIndex, int destIndex, unsigned char pathType)
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void Bot::FindPath(int srcIndex, int destIndex, SearchPathType pathType /*= SEARCH_PATH_FASTEST */)
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{
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// this function finds a path from srcIndex to destIndex
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@ -1656,7 +1656,7 @@ void Bot::FindPath (int srcIndex, int destIndex, unsigned char pathType)
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switch (pathType)
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{
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case 0:
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case SEARCH_PATH_FASTEST:
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if ((g_mapType & MAP_CS) && HasHostage ())
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{
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gcalc = gfunctionPathDistWithHostage;
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@ -1669,7 +1669,7 @@ void Bot::FindPath (int srcIndex, int destIndex, unsigned char pathType)
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}
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break;
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case 1:
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case SEARCH_PATH_SAFEST_FASTER:
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if (m_team == TERRORIST)
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{
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gcalc = gfunctionKillsDistT;
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@ -1687,7 +1687,7 @@ void Bot::FindPath (int srcIndex, int destIndex, unsigned char pathType)
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}
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break;
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case 2:
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case SEARCH_PATH_SAFEST:
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default:
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if (m_team == TERRORIST)
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{
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@ -1719,6 +1719,12 @@ void Bot::FindPath (int srcIndex, int destIndex, unsigned char pathType)
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// remove the first node from the open list
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int currentIndex = openList.Pop ();
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if (currentIndex < 0 || currentIndex > g_numWaypoints)
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{
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AddLogEntry (false, LL_FATAL, "openList.Pop () = %d. It's not possible to continue execution. Please obtain better waypoint.");
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return;
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}
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// is the current node the goal node?
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if (currentIndex == destIndex)
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{
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@ -1220,7 +1220,7 @@ char *Localizer::TranslateInput (const char *input)
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{
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if (strcmp (string, m_langTab[i].original) == 0)
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{
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strncpy (string, m_langTab[i].translated, 1023);
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strncpy (string, m_langTab[i].translated, SIZEOF_CHAR (string));
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if (ptr != input)
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strncat (string, ptr, 1024 - 1 - strlen (string));
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@ -448,7 +448,7 @@ void Waypoint::Delete (void)
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int index = FindNearest (g_hostEntity->v.origin, 50.0f);
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if (index == -1)
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if (index < 0)
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return;
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Path *path = NULL;
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@ -1271,7 +1271,7 @@ bool Waypoint::Reachable (Bot *bot, int index)
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float distance = (dest - src).GetLength ();
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// check is destination is close to us enoguh
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// check is destination is close to us enough
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if (distance >= 150.0f)
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return false;
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@ -2570,7 +2570,7 @@ WaypointDownloadError WaypointDownloader::DoDownload (void)
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finished = true;
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// ugly, but whatever
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if (buffer[recvPosition - 2] == '4' && buffer[recvPosition - 1] == '0' && buffer[recvPosition] == '4')
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if (recvPosition > 2 && buffer[recvPosition - 2] == '4' && buffer[recvPosition - 1] == '0' && buffer[recvPosition] == '4')
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{
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FreeSocket (socketHandle);
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return WDE_NOTFOUND_ERROR;
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