Fixed bad behaviour of A_stricmp, that caused incorrent parsing of bot console commands.
Fixed chatter icon and message notification left on screen if bot was kicked during communication. Removed yb_csdm_mode. Bot's will automatically know whether they are running under csdm or csdm ffa. Refactored game-message enums for readability. Updated yapb.cfg to be actual with code-current bot variables.
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8 changed files with 91 additions and 72 deletions
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@ -416,7 +416,7 @@ bool Bot::RepliesToPlayer (void)
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if (Random.Int (1, 100) < m_sayTextBuffer.chatProbability + Random.Int (2, 10) && ParseChat (reinterpret_cast <char *> (&text)))
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{
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PrepareChatMessage (text);
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PushMessageQueue (GSM_SAY);
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PushMessageQueue (GAME_MSG_SAY_CMD);
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m_sayTextBuffer.entityIndex = -1;
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m_sayTextBuffer.sayText[0] = 0x0;
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