merge changes from the defunct ubot
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90 changed files with 11977 additions and 3907 deletions
309
inc/manager.h
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309
inc/manager.h
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//
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// YaPB - Counter-Strike Bot based on PODBot by Markus Klinge.
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// Copyright © 2004-2020 YaPB Development Team <team@yapb.ru>.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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#pragma once
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// bot creation tab
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struct BotRequest {
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bool manual;
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int difficulty;
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int team;
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int member;
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int personality;
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String name;
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};
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// initial frustum data
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struct FrustumData : public Singleton <FrustumData> {
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private:
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float Fov = 75.0f;
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float AspectRatio = 1.33333f;
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public:
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float MaxView = 4096.0f;
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float MinView = 5.0f;
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public:
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float farHeight; // height of the far frustum
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float farWidth; // width of the far frustum
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float nearHeight; // height of the near frustum
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float nearWidth; // width of the near frustum
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public:
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FrustumData () {
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nearHeight = 2.0f * cr::tanf (Fov * 0.0174532925f * 0.5f) * MinView;
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nearWidth = nearHeight * AspectRatio;
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farHeight = 2.0f * cr::tanf (Fov * 0.0174532925f * 0.5f) * MaxView;
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farWidth = farHeight * AspectRatio;
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}
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};
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// declare global frustum data
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CR_EXPOSE_GLOBAL_SINGLETON (FrustumData, frustum);
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// manager class
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class BotManager final : public Singleton <BotManager> {
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public:
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using ForEachBot = Lambda <bool (Bot *)>;
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using UniqueBot = UniquePtr <Bot>;
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private:
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float m_timeRoundStart;
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float m_timeRoundEnd;
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float m_timeRoundMid;
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float m_autoKillCheckTime; // time to kill all the bots ?
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float m_maintainTime; // time to maintain bot creation
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float m_quotaMaintainTime; // time to maintain bot quota
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float m_grenadeUpdateTime; // time to update active grenades
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float m_entityUpdateTime; // time to update intresting entities
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float m_plantSearchUpdateTime; // time to update for searching planted bomb
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float m_lastChatTime; // global chat time timestamp
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float m_timeBombPlanted; // time the bomb were planted
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float m_lastRadioTime[kGameTeamNum]; // global radio time
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int m_lastWinner; // the team who won previous round
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int m_lastDifficulty; // last bots difficulty
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int m_bombSayStatus; // some bot is issued whine about bomb
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int m_lastRadio[kGameTeamNum]; // last radio message for team
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bool m_leaderChoosen[kGameTeamNum]; // is team leader choose theese round
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bool m_economicsGood[kGameTeamNum]; // is team able to buy anything
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bool m_bombPlanted;
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bool m_botsCanPause;
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bool m_roundOver;
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Array <edict_t *> m_activeGrenades; // holds currently active grenades on the map
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Array <edict_t *> m_intrestingEntities; // holds currently intresting entities on the map
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SmallArray <BotRequest> m_addRequests; // bot creation tab
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SmallArray <BotTask> m_filters; // task filters
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SmallArray <UniqueBot> m_bots; // all available bots
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edict_t *m_killerEntity; // killer entity for bots
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FrustumData m_frustumData {};
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protected:
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BotCreateResult create (StringRef name, int difficulty, int personality, int team, int member);
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public:
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BotManager ();
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~BotManager () = default;
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public:
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Twin <int, int> countTeamPlayers ();
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Bot *findBotByIndex (int index);
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Bot *findBotByEntity (edict_t *ent);
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Bot *findAliveBot ();
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Bot *findHighestFragBot (int team);
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int getHumansCount (bool ignoreSpectators = false);
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int getAliveHumansCount ();
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float getConnectTime (int botId, float original);
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void setBombPlanted (bool isPlanted);
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void frame ();
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void createKillerEntity ();
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void destroyKillerEntity ();
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void touchKillerEntity (Bot *bot);
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void destroy ();
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void addbot (StringRef name, int difficulty, int personality, int team, int member, bool manual);
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void addbot (StringRef name, StringRef difficulty, StringRef personality, StringRef team, StringRef member, bool manual);
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void serverFill (int selection, int personality = Personality::Normal, int difficulty = -1, int numToAdd = -1);
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void kickEveryone (bool instant = false, bool zeroQuota = true);
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void kickBot (int index);
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void kickFromTeam (Team team, bool removeAll = false);
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void killAllBots (int team = -1);
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void maintainQuota ();
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void maintainAutoKill ();
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void maintainLeaders ();
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void initQuota ();
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void initRound ();
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void decrementQuota (int by = 1);
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void selectLeaders (int team, bool reset);
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void listBots ();
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void setWeaponMode (int selection);
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void updateTeamEconomics (int team, bool setTrue = false);
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void updateBotDifficulties ();
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void reset ();
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void initFilters ();
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void resetFilters ();
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void updateActiveGrenade ();
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void updateIntrestingEntities ();
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void captureChatRadio (const char *cmd, const char *arg, edict_t *ent);
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void notifyBombDefuse ();
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void execGameEntity (edict_t *ent);
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void forEach (ForEachBot handler);
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void erase (Bot *bot);
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void handleDeath (edict_t *killer, edict_t *victim);
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void setLastWinner (int winner);
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bool isTeamStacked (int team);
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bool kickRandom (bool decQuota = true, Team fromTeam = Team::Unassigned);
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public:
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const Array <edict_t *> &getActiveGrenades () {
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return m_activeGrenades;
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}
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const Array <edict_t *> &getIntrestingEntities () {
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return m_intrestingEntities;
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}
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bool hasActiveGrenades () const {
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return !m_activeGrenades.empty ();
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}
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bool hasIntrestingEntities () const {
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return !m_intrestingEntities.empty ();
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}
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bool checkTeamEco (int team) const {
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return m_economicsGood[team];
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}
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int32 getLastWinner () const {
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return m_lastWinner;
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}
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int32 getBotCount () {
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return m_bots.length <int32> ();
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}
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// get the list of filters
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SmallArray <BotTask> &getFilters () {
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return m_filters;
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}
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void createRandom (bool manual = false) {
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addbot ("", -1, -1, -1, -1, manual);
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}
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bool isBombPlanted () const {
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return m_bombPlanted;
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}
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float getTimeBombPlanted () const {
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return m_timeBombPlanted;
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}
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float getRoundStartTime () const {
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return m_timeRoundStart;
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}
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float getRoundMidTime () const {
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return m_timeRoundMid;
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}
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float getRoundEndTime () const {
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return m_timeRoundEnd;
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}
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bool isRoundOver () const {
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return m_roundOver;
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}
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bool canPause () const {
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return m_botsCanPause;
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}
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void setCanPause (const bool pause) {
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m_botsCanPause = pause;
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}
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bool hasBombSay (int type) {
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return (m_bombSayStatus & type) == type;
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}
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void clearBombSay (int type) {
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m_bombSayStatus &= ~type;
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}
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void setPlantedBombSearchTimestamp (const float timestamp) {
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m_plantSearchUpdateTime = timestamp;
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}
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float getPlantedBombSearchTimestamp () const {
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return m_plantSearchUpdateTime;
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}
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void setLastRadioTimestamp (const int team, const float timestamp) {
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if (team == Team::CT || team == Team::Terrorist) {
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m_lastRadioTime[team] = timestamp;
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}
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}
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float getLastRadioTimestamp (const int team) const {
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if (team == Team::CT || team == Team::Terrorist) {
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return m_lastRadioTime[team];
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}
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return 0.0f;
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}
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void setLastRadio (const int team, const int radio) {
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m_lastRadio[team] = radio;
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}
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int getLastRadio (const int team) const {
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return m_lastRadio[team];
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}
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void setLastChatTimestamp (const float timestamp) {
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m_lastChatTime = timestamp;
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}
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float getLastChatTimestamp () const {
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return m_lastChatTime;
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}
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// some bots are online ?
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bool hasBotsOnline () {
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return getBotCount () > 0;
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}
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public:
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Bot *operator [] (int index) {
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return findBotByIndex (index);
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}
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Bot *operator [] (edict_t *ent) {
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return findBotByEntity (ent);
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}
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public:
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UniqueBot *begin () {
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return m_bots.begin ();
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}
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UniqueBot *begin () const {
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return m_bots.begin ();
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}
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UniqueBot *end () {
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return m_bots.end ();
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}
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UniqueBot *end () const {
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return m_bots.end ();
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}
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};
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// explose global
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CR_EXPOSE_GLOBAL_SINGLETON (BotManager, bots);
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