merge changes from the defunct ubot
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1904b22977
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90 changed files with 11977 additions and 3907 deletions
440
include/graph.h
440
include/graph.h
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//
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// Yet Another POD-Bot, based on PODBot by Markus Klinge ("CountFloyd").
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// Copyright (c) Yet Another POD-Bot Contributors <yapb@entix.io>.
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//
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// This software is licensed under the MIT license.
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// Additional exceptions apply. For full license details, see LICENSE.txt
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//
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#pragma once
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// defines for nodes flags field (32 bits are available)
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CR_DECLARE_SCOPED_ENUM (NodeFlag,
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Lift = cr::bit (1), // wait for lift to be down before approaching this node
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Crouch = cr::bit (2), // must crouch to reach this node
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Crossing = cr::bit (3), // a target node
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Goal = cr::bit (4), // mission goal point (bomb, hostage etc.)
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Ladder = cr::bit (5), // node is on ladder
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Rescue = cr::bit (6), // node is a hostage rescue point
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Camp = cr::bit (7), // node is a camping point
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NoHostage = cr::bit (8), // only use this node if no hostage
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DoubleJump = cr::bit (9), // bot help's another bot (requster) to get somewhere (using djump)
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Narrow = cr::bit (10), // node is inside some small space (corridor or such)
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Sniper = cr::bit (28), // it's a specific sniper point
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TerroristOnly = cr::bit (29), // it's a specific terrorist point
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CTOnly = cr::bit (30), // it's a specific ct point
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)
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// defines for node connection flags field (16 bits are available)
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CR_DECLARE_SCOPED_ENUM_TYPE (PathFlag, uint16,
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Jump = cr::bit (0) // must jump for this connection
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)
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// enum pathfind search type
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CR_DECLARE_SCOPED_ENUM (FindPath,
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Fast = 0,
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Optimal,
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Safe
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)
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// defines node connection types
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CR_DECLARE_SCOPED_ENUM (PathConnection,
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Outgoing = 0,
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Incoming,
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Bidirectional
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)
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// defines node add commands
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CR_DECLARE_SCOPED_ENUM (GraphAdd,
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Normal = 0,
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)
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// a* route state
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CR_DECLARE_SCOPED_ENUM (RouteState,
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Open = 0,
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Closed,
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New
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)
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// node edit states
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CR_DECLARE_SCOPED_ENUM (GraphEdit,
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On = cr::bit (1),
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Noclip = cr::bit (2),
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Auto = cr::bit (3)
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)
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// storage header options
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CR_DECLARE_SCOPED_ENUM (StorageOption,
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Practice = cr::bit (0), // this is practice (experience) file
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Matrix = cr::bit (1), // this is floyd warshal path & distance matrix
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Vistable = cr::bit (2), // this is vistable data
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Graph = cr::bit (3), // this is a node graph data
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Official = cr::bit (4), // this is additional flag for graph indicates graph are official
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Recovered = cr::bit (5), // this is additional flag indicates graph converted from podbot and was bad
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Exten = cr::bit (6) // this is additional flag indicates that there's extension info
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)
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// storage header versions
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CR_DECLARE_SCOPED_ENUM (StorageVersion,
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Graph = 1,
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Practice = 1,
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Vistable = 1,
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Matrix = 1,
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Podbot = 7
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)
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// lift usage states
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CR_DECLARE_SCOPED_ENUM (LiftState,
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None = 0,
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LookingButtonOutside,
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WaitingFor,
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EnteringIn,
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WaitingForTeammates,
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LookingButtonInside,
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TravelingBy,
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Leaving
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)
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// a* route
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struct Route {
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float g, f;
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int parent;
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RouteState state;
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};
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// general stprage header information structure
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struct StorageHeader {
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int32 magic;
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int32 version;
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int32 options;
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int32 length;
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int32 compressed;
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int32 uncompressed;
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};
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// extension header for graph information
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struct ExtenHeader {
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char author[32];
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int32 mapSize;
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};
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// general waypoint header information structure
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struct PODGraphHeader {
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char header[8];
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int32 fileVersion;
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int32 pointNumber;
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char mapName[32];
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char author[32];
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};
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// floyd-warshall matrices
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struct Matrix {
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int16 dist;
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int16 index;
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};
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// experience data hold in memory while playing
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struct Practice {
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int16 damage[kGameTeamNum];
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int16 index[kGameTeamNum];
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int16 value[kGameTeamNum];
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};
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// defines linked waypoints
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struct PathLink {
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Vector velocity;
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int32 distance;
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uint16 flags;
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int16 index;
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};
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// defines visibility count
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struct PathVis {
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uint16 stand, crouch;
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};
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// define graph path structure for yapb
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struct Path {
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int32 number, flags;
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Vector origin, start, end;
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float radius, light, display;
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PathLink links[kMaxNodeLinks];
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PathVis vis;
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};
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// define waypoint structure for podbot (will convert on load)
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struct PODPath {
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int32 number, flags;
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Vector origin;
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float radius, csx, csy, cex, cey;
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int16 index[kMaxNodeLinks];
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uint16 conflags[kMaxNodeLinks];
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Vector velocity[kMaxNodeLinks];
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int32 distance[kMaxNodeLinks];
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PathVis vis;
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};
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// this structure links nodes returned from pathfinder
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class PathWalk final : public DenyCopying {
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private:
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size_t m_cursor = 0;
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Array <int, ReservePolicy::Single, kMaxRouteLength> m_storage;
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public:
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explicit PathWalk () = default;
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~PathWalk () = default;
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public:
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int32 &next () {
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return at (1);
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}
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int32 &first () {
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return at (0);
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}
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int32 &last () {
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return m_storage.last ();
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}
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int32 &at (size_t index) {
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return m_storage.at (m_cursor + index);
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}
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void shift () {
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++m_cursor;
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}
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void reverse () {
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m_storage.reverse ();
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}
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size_t length () const {
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if (m_cursor > m_storage.length ()) {
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return 0;
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}
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return m_storage.length () - m_cursor;
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}
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bool hasNext () const {
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return m_cursor < m_storage.length ();
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}
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bool empty () const {
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return !length ();
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}
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void push (int node) {
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m_storage.push (node);
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}
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void clear () {
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m_cursor = 0;
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m_storage.clear ();
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}
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};
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// graph operation class
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class BotGraph final : public Singleton <BotGraph> {
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public:
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friend class Bot;
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private:
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struct Bucket {
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int x, y, z;
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};
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int m_editFlags;
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int m_loadAttempts;
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int m_cacheNodeIndex;
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int m_lastJumpNode;
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int m_findWPIndex;
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int m_facingAtIndex;
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int m_highestDamage[kGameTeamNum];
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float m_timeJumpStarted;
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float m_autoPathDistance;
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float m_pathDisplayTime;
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float m_arrowDisplayTime;
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bool m_isOnLadder;
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bool m_endJumpPoint;
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bool m_jumpLearnNode;
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bool m_hasChanged;
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bool m_needsVisRebuild;
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bool m_narrowChecked;
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Vector m_learnVelocity;
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Vector m_learnPosition;
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Vector m_bombOrigin;
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Vector m_lastNode;
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IntArray m_terrorPoints;
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IntArray m_ctPoints;
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IntArray m_goalPoints;
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IntArray m_campPoints;
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IntArray m_sniperPoints;
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IntArray m_rescuePoints;
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IntArray m_visitedGoals;
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SmallArray <int32> m_buckets[kMaxBucketsInsidePos][kMaxBucketsInsidePos][kMaxBucketsInsidePos];
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SmallArray <Matrix> m_matrix;
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SmallArray <Practice> m_practice;
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SmallArray <Path> m_paths;
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SmallArray <uint8> m_vistable;
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String m_tempStrings;
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edict_t *m_editor;
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public:
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BotGraph ();
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~BotGraph () = default;
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public:
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int getFacingIndex ();
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int getFarest (const Vector &origin, float maxDistance = 32.0);
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int getNearest (const Vector &origin, float minDistance = kInfiniteDistance, int flags = -1);
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int getNearestNoBuckets (const Vector &origin, float minDistance = kInfiniteDistance, int flags = -1);
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int getEditorNeareset ();
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int getDangerIndex (int team, int start, int goal);
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int getDangerValue (int team, int start, int goal);
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int getDangerDamage (int team, int start, int goal);
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int getPathDist (int srcIndex, int destIndex);
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int clearConnections (int index);
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float calculateTravelTime (float maxSpeed, const Vector &src, const Vector &origin);
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bool convertOldFormat ();
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bool isVisible (int srcIndex, int destIndex);
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bool isStandVisible (int srcIndex, int destIndex);
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bool isDuckVisible (int srcIndex, int destIndex);
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bool isConnected (int a, int b);
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bool isConnected (int index);
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bool isNodeReacheable (const Vector &src, const Vector &destination);
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bool checkNodes (bool teleportPlayer);
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bool loadPathMatrix ();
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bool isVisited (int index);
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bool saveGraphData ();
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bool loadGraphData ();
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template <typename U> bool saveStorage (const String &ext, const String &name, StorageOption options, StorageVersion version, const SmallArray <U> &data, ExtenHeader *exten);
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template <typename U> bool loadStorage (const String &ext, const String &name, StorageOption options, StorageVersion version, SmallArray <U> &data, ExtenHeader *exten, int32 *outOptions);
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void saveOldFormat ();
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void initGraph ();
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void frame ();
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void loadPractice ();
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void loadVisibility ();
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void initNodesTypes ();
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void initLightLevels ();
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void initNarrowPlaces ();
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void addPath (int addIndex, int pathIndex, float distance);
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void add (int type, const Vector &pos = nullptr);
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void erase (int target);
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void toggleFlags (int toggleFlag);
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void setRadius (int index, float radius);
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void rebuildVisibility ();
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void pathCreate (char dir);
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void erasePath ();
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void cachePoint (int index);
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void calculatePathRadius (int index);
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void savePractice ();
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void saveVisibility ();
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void addBasic ();
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void eraseFromDisk ();
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void savePathMatrix ();
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void setSearchIndex (int index);
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void startLearnJump ();
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void setVisited (int index);
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void clearVisited ();
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void initBuckets ();
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void addToBucket (const Vector &pos, int index);
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void eraseFromBucket (const Vector &pos, int index);
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void setBombOrigin (bool reset = false, const Vector &pos = nullptr);
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void updateGlobalPractice ();
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void unassignPath (int from, int to);
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void setDangerValue (int team, int start, int goal, int value);
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void setDangerDamage (int team, int start, int goal, int value);
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void convertFromPOD (Path &path, const PODPath &pod);
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void convertToPOD (const Path &path, PODPath &pod);
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void convertCampDirection (Path &path);
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const char *getDataDirectory (bool isMemoryFile = false);
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const char *getOldFormatGraphName (bool isMemoryFile = false);
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Bucket locateBucket (const Vector &pos);
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IntArray searchRadius (float radius, const Vector &origin, int maxCount = -1);
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const SmallArray <int32> &getNodesInBucket (const Vector &pos);
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public:
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int getHighestDamageForTeam (int team) const {
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return m_highestDamage[team];
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}
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void setHighestDamageForTeam (int team, int value) {
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m_highestDamage[team] = value;
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}
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const char *getAuthor () const {
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return m_tempStrings.chars ();
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}
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bool hasChanged () const {
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return m_hasChanged;
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}
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bool hasEditFlag (int flag) const {
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return !!(m_editFlags & flag);
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}
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void setEditFlag (int flag) {
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m_editFlags |= flag;
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}
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void clearEditFlag (int flag) {
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m_editFlags &= ~flag;
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}
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void setAutoPathDistance (const float distance) {
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m_autoPathDistance = distance;
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}
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const Vector &getBombOrigin () const {
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return m_bombOrigin;
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}
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// access paths
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Path &operator [] (int index) {
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return m_paths[index];
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}
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// check nodes range
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bool exists (int index) const {
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return index >= 0 && index < static_cast <int> (m_paths.length ());
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}
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// get real nodes num
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int length () const {
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return m_paths.length ();
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}
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// check if has editor
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bool hasEditor () const {
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return !!m_editor;
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}
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// set's the node editor
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void setEditor (edict_t *ent) {
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m_editor = ent;
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}
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// get the current node editor
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edict_t *getEditor () {
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return m_editor;
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}
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};
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// explose global
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CR_EXPOSE_GLOBAL_SINGLETON (BotGraph, graph);
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