some combat behavior tweaks

This commit is contained in:
jeefo 2015-06-20 11:45:59 +03:00
commit d0a8cb727a
4 changed files with 70 additions and 63 deletions

View file

@ -961,7 +961,7 @@ private:
void BotAI (void);
void CheckSpawnTimeConditions (void);
bool IsMorePowerfulWeaponCanBeBought (void);
void PerformWeaponPurchase (void);
void PurchaseWeapons (void);
bool CanDuckUnder (const Vector &normal);
bool CanJumpUp (const Vector &normal);
@ -1070,7 +1070,7 @@ private:
void SelectBestWeapon (void);
void SelectPistol (void);
bool IsFriendInLineOfFire (void);
bool IsFriendInLineOfFire (float distance);
bool IsGroupOfEnemies (const Vector &location, int numEnemies = 1, int radius = 256);
bool IsShootableThruObstacle (const Vector &dest);