some combat behavior tweaks
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4 changed files with 70 additions and 63 deletions
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@ -961,7 +961,7 @@ private:
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void BotAI (void);
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void CheckSpawnTimeConditions (void);
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bool IsMorePowerfulWeaponCanBeBought (void);
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void PerformWeaponPurchase (void);
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void PurchaseWeapons (void);
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bool CanDuckUnder (const Vector &normal);
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bool CanJumpUp (const Vector &normal);
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@ -1070,7 +1070,7 @@ private:
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void SelectBestWeapon (void);
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void SelectPistol (void);
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bool IsFriendInLineOfFire (void);
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bool IsFriendInLineOfFire (float distance);
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bool IsGroupOfEnemies (const Vector &location, int numEnemies = 1, int radius = 256);
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bool IsShootableThruObstacle (const Vector &dest);
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