fix: bots continuesly trying to reach goal, after falling down while going on path.

add: bots path type (fast,optimal,safe) is now updated randomly on every round start.
add: more sse functions for mathlib, support for neon (thanks to sse2neon lib)
This commit is contained in:
dmitry 2021-09-14 15:10:14 +03:00
commit d17c1808aa
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GPG key ID: 8297CE728B7A7E37
10 changed files with 67 additions and 53 deletions

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@ -12,6 +12,11 @@ ConVar cv_debug_heuristic_type ("yb_debug_heuristic_type", "0", "Selects the heu
int Bot::findBestGoal () {
auto pushToHistroy = [&] (int32 goal) -> int32 {
m_goalHistory.push (goal);
return goal;
};
// chooses a destination (goal) node for a bot
if (!bots.isBombPlanted () && m_team == Team::Terrorist && game.mapIs (MapFlags::Demolition)) {
int result = kInvalidNodeIndex;
@ -116,7 +121,7 @@ int Bot::findBestGoal () {
else if (game.mapIs (MapFlags::Demolition) && m_team == Team::Terrorist && bots.getRoundStartTime () + 10.0f < game.time ()) {
// send some terrorists to guard planted bomb
if (!m_defendedBomb && bots.isBombPlanted () && getCurrentTaskId () != Task::EscapeFromBomb && getBombTimeleft () >= 15.0) {
return m_chosenGoalIndex = graph.getNearest (graph.getBombOrigin ());
return pushToHistroy (m_chosenGoalIndex = graph.getNearest (graph.getBombOrigin ()));
}
}
@ -145,7 +150,7 @@ int Bot::findBestGoal () {
if (goalDesire > tacticChoice) {
tactic = 3;
}
return findGoalPost (tactic, defensiveNodes, offensiveNodes);
return pushToHistroy (findGoalPost (tactic, defensiveNodes, offensiveNodes));
}
int Bot::findGoalPost (int tactic, IntArray *defensive, IntArray *offsensive) {
@ -234,16 +239,16 @@ void Bot::postprocessGoals (const IntArray &goals, int result[]) {
int searchCount = 0;
for (int index = 0; index < 4; ++index) {
int rand = goals.random ();
auto goal = goals.random ();
if (searchCount <= 8 && (m_prevGoalIndex == rand || ((result[0] == rand || result[1] == rand || result[2] == rand || result[3] == rand) && goals.length () > 4)) && !isOccupiedNode (rand)) {
if (searchCount <= 8 && (isBannedNode (goal) || m_prevGoalIndex == goal || ((result[0] == goal || result[1] == goal || result[2] == goal || result[3] == goal) && goals.length () > 4)) && !isOccupiedNode (goal)) {
if (index > 0) {
index--;
}
++searchCount;
continue;
}
result[index] = rand;
result[index] = goal;
}
}
@ -1562,7 +1567,7 @@ bool Bot::findBestNearestNode () {
}
// ignore non-reacheable nodes...
if (!isReachableNode (at)) {
if (!isReachableNode (at) || isBannedNode (at)) {
continue;
}
@ -1623,6 +1628,7 @@ bool Bot::findBestNearestNode () {
if (selected == kInvalidNodeIndex) {
selected = findNearestNode ();
}
m_goalHistory.push (selected);
changePointIndex (selected);
return true;
@ -3104,3 +3110,12 @@ bool Bot::isReachableNode (int index) {
}
return false;
}
bool Bot::isBannedNode (int index) {
for (const auto &node : m_goalHistory) {
if (node == index) {
return true;
}
}
return false;
}