fix: bots continuesly trying to reach goal, after falling down while going on path.
add: bots path type (fast,optimal,safe) is now updated randomly on every round start. add: more sse functions for mathlib, support for neon (thanks to sse2neon lib)
This commit is contained in:
parent
63c20c2606
commit
d17c1808aa
10 changed files with 67 additions and 53 deletions
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@ -1 +1 @@
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Subproject commit 26f99881d660fb86e7ef377cf2e6ee615be30cea
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Subproject commit 18ee23308ed9142718b3b2d862dde8d5d34ad320
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@ -29,7 +29,7 @@ public:
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public:
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StringRef name { "YaPB" };
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StringRef year { __DATE__ + 7 };
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StringRef year { &__DATE__[7] };
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StringRef author { "YaPB Project" };
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StringRef email { "yapb@jeefo.net" };
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StringRef url { "https://yapb.ru/" };
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@ -736,6 +736,7 @@ private:
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Array <edict_t *> m_hostages; // pointer to used hostage entities
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Array <Route> m_routes; // pointer
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Array <int32> m_goalHistory; // history of selected goals
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BinaryHeap <RouteTwin> m_routeQue;
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Path *m_path {}; // pointer to the current path node
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@ -812,6 +813,7 @@ private:
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bool checkChatKeywords (String &reply);
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bool isReplyingToChat ();
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bool isReachableNode (int index);
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bool isBannedNode (int index);
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bool updateLiftHandling ();
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bool updateLiftStates ();
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bool canRunHeavyWeight ();
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@ -872,7 +874,7 @@ private:
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void selectWeaponById (int num);
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void completeTask ();
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void executeTasks ();
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void tasks ();
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void trackEnemies ();
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void choiceFreezetimeEntity ();
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@ -1042,6 +1044,7 @@ public:
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void takeDamage (edict_t *inflictor, int damage, int armor, int bits);
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void showDebugOverlay ();
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void newRound ();
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void resetPathSearchType ();
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void enteredBuyZone (int buyState);
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void pushMsgQueue (int message);
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void prepareChatMessage (StringRef message);
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@ -161,15 +161,11 @@ if linux or mac or (win32 and (gcc or clang))
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'-msse2',
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'-mfpmath=sse',
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]
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else
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ccflags += '-march=armv8-a+fp+simd'
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endif
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if clang and not mac
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lld = find_program ('lld', required: false)
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if lld.found () == true
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ldflags += '-fuse-ld=' + lld.full_path ().split ('/')[-1]
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endif
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ldflags += [
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'-nostdlib++',
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'-Wunused-command-line-argument'
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@ -1246,17 +1246,7 @@ int Bot::pickBestWeapon (int *vec, int count, int moneySave) {
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bool needMoreRandomWeapon = (m_personality == Personality::Careful) || (rg.chance (25) && m_personality == Personality::Normal);
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if (needMoreRandomWeapon) {
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auto pick = [] (const float factor) -> float {
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union {
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unsigned int u;
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float f;
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} cast {};
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cast.f = factor;
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return (static_cast <int> ((cast.u >> 23) & 0xff) - 127) * 0.3010299956639812f;
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};
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float buyFactor = (m_moneyAmount - static_cast <float> (moneySave)) / (16000.0f - static_cast <float> (moneySave)) * 3.0f;
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auto buyFactor = (m_moneyAmount - static_cast <float> (moneySave)) / (16000.0f - static_cast <float> (moneySave)) * 3.0f;
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if (buyFactor < 1.0f) {
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buyFactor = 1.0f;
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@ -1266,7 +1256,7 @@ int Bot::pickBestWeapon (int *vec, int count, int moneySave) {
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for (int *begin = vec, *end = vec + count - 1; begin < end; ++begin, --end) {
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cr::swap (*end, *begin);
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}
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return vec[static_cast <int> (static_cast <float> (count - 1) * pick (rg.get (1.0f, cr::powf (10.0f, buyFactor))) / buyFactor + 0.5f)];
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return vec[static_cast <int> (static_cast <float> (count - 1) * cr::log10 (rg.get (1.0f, cr::powf (10.0f, buyFactor))) / buyFactor + 0.5f)];
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}
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int chance = 95;
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@ -3242,13 +3232,13 @@ void Bot::normal_ () {
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ignoreCollision ();
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// did we already decide about a goal before?
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auto destIndex = graph.exists (getTask ()->data) ? getTask ()->data : findBestGoal ();
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auto currIndex = getTask ()->data;
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auto destIndex = graph.exists (currIndex) && !isBannedNode (currIndex) ? currIndex : findBestGoal ();
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// check for existance (this is failover, for i.e. csdm, this should be not true with normal gameplay, only when spawned outside of waypointed area)
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if (!graph.exists (destIndex)) {
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destIndex = graph.getFarest (pev->origin, 512.0f);
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}
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m_prevGoalIndex = destIndex;
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// remember index
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@ -3258,7 +3248,7 @@ void Bot::normal_ () {
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// override with fast path
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if (game.mapIs (MapFlags::Demolition) && bots.isBombPlanted ()) {
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pathSearchType = FindPath::Fast;
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pathSearchType = rg.chance (60) ? FindPath::Fast : FindPath::Optimal;
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}
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// do pathfinding if it's not the current waypoint
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@ -4640,7 +4630,7 @@ void Bot::pickupItem_ () {
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}
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}
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void Bot::executeTasks () {
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void Bot::tasks () {
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// this is core function that handle task execution
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auto func = getTask ()->func;
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@ -4796,7 +4786,7 @@ void Bot::logic () {
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avoidGrenades (); // avoid flyings grenades
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m_isUsingGrenade = false;
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executeTasks (); // execute current task
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tasks (); // execute current task
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updateAimDir (); // choose aim direction
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updateLookAngles (); // and turn to chosen aim direction
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@ -1565,7 +1565,7 @@ bool BotControl::executeCommands () {
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if (prefix != product.cmdPri && prefix != product.cmdSec) {
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return false;
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}
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Client &client = util.getClient (game.indexOfPlayer (m_ent));
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auto &client = util.getClient (game.indexOfPlayer (m_ent));
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// do not allow to execute stuff for non admins
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if (m_ent != game.getLocalEntity () && !(client.flags & ClientFlags::Admin)) {
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@ -1217,20 +1217,7 @@ void Bot::newRound () {
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m_team = game.getTeam (ent ());
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m_isVIP = false;
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switch (m_personality) {
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default:
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case Personality::Normal:
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m_pathType = rg.chance (50) ? FindPath::Optimal : FindPath::Safe;
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break;
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case Personality::Rusher:
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m_pathType = FindPath::Fast;
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break;
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case Personality::Careful:
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m_pathType = FindPath::Safe;
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break;
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}
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resetPathSearchType ();
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// clear all states & tasks
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m_states = 0;
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@ -1390,6 +1377,7 @@ void Bot::newRound () {
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msg = BotMsg::None;
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}
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m_msgQueue.clear ();
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m_goalHistory.clear ();
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// clear last trace
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for (auto i = 0; i < TraceChannel::Num; ++i) {
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@ -1410,6 +1398,23 @@ void Bot::newRound () {
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m_updateInterval = game.is (GameFlags::Legacy | GameFlags::Xash3D) ? 0.0f : (1.0f / cr::clamp (cv_think_fps.float_ (), 30.0f, 60.0f));
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}
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void Bot::resetPathSearchType () {
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switch (m_personality) {
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default:
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case Personality::Normal:
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m_pathType = rg.chance (50) ? FindPath::Optimal : FindPath::Safe;
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break;
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case Personality::Rusher:
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m_pathType = rg.chance (75) ? FindPath::Fast : FindPath::Optimal;
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break;
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case Personality::Careful:
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m_pathType = rg.chance (75) ? FindPath::Safe : FindPath::Optimal;
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break;
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}
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}
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void Bot::kill () {
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// this function kills a bot (not just using ClientKill, but like the CSBot does)
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// base code courtesy of Lazy (from bots-united forums!)
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@ -12,6 +12,11 @@ ConVar cv_debug_heuristic_type ("yb_debug_heuristic_type", "0", "Selects the heu
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int Bot::findBestGoal () {
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auto pushToHistroy = [&] (int32 goal) -> int32 {
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m_goalHistory.push (goal);
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return goal;
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};
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// chooses a destination (goal) node for a bot
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if (!bots.isBombPlanted () && m_team == Team::Terrorist && game.mapIs (MapFlags::Demolition)) {
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int result = kInvalidNodeIndex;
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@ -116,7 +121,7 @@ int Bot::findBestGoal () {
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else if (game.mapIs (MapFlags::Demolition) && m_team == Team::Terrorist && bots.getRoundStartTime () + 10.0f < game.time ()) {
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// send some terrorists to guard planted bomb
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if (!m_defendedBomb && bots.isBombPlanted () && getCurrentTaskId () != Task::EscapeFromBomb && getBombTimeleft () >= 15.0) {
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return m_chosenGoalIndex = graph.getNearest (graph.getBombOrigin ());
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return pushToHistroy (m_chosenGoalIndex = graph.getNearest (graph.getBombOrigin ()));
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}
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}
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@ -145,7 +150,7 @@ int Bot::findBestGoal () {
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if (goalDesire > tacticChoice) {
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tactic = 3;
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}
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return findGoalPost (tactic, defensiveNodes, offensiveNodes);
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return pushToHistroy (findGoalPost (tactic, defensiveNodes, offensiveNodes));
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}
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int Bot::findGoalPost (int tactic, IntArray *defensive, IntArray *offsensive) {
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@ -234,16 +239,16 @@ void Bot::postprocessGoals (const IntArray &goals, int result[]) {
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int searchCount = 0;
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for (int index = 0; index < 4; ++index) {
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int rand = goals.random ();
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auto goal = goals.random ();
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if (searchCount <= 8 && (m_prevGoalIndex == rand || ((result[0] == rand || result[1] == rand || result[2] == rand || result[3] == rand) && goals.length () > 4)) && !isOccupiedNode (rand)) {
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if (searchCount <= 8 && (isBannedNode (goal) || m_prevGoalIndex == goal || ((result[0] == goal || result[1] == goal || result[2] == goal || result[3] == goal) && goals.length () > 4)) && !isOccupiedNode (goal)) {
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if (index > 0) {
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index--;
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}
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++searchCount;
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continue;
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}
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result[index] = rand;
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result[index] = goal;
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}
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}
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@ -1562,7 +1567,7 @@ bool Bot::findBestNearestNode () {
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}
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// ignore non-reacheable nodes...
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if (!isReachableNode (at)) {
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if (!isReachableNode (at) || isBannedNode (at)) {
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continue;
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}
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@ -1623,6 +1628,7 @@ bool Bot::findBestNearestNode () {
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if (selected == kInvalidNodeIndex) {
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selected = findNearestNode ();
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}
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m_goalHistory.push (selected);
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changePointIndex (selected);
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return true;
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@ -3104,3 +3110,12 @@ bool Bot::isReachableNode (int index) {
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}
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return false;
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}
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bool Bot::isBannedNode (int index) {
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for (const auto &node : m_goalHistory) {
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if (node == index) {
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return true;
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}
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}
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return false;
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}
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@ -30,6 +30,7 @@
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<ClInclude Include="..\ext\crlib\crlib\override.h" />
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<ClInclude Include="..\ext\crlib\crlib\platform.h" />
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<ClInclude Include="..\ext\crlib\crlib\random.h" />
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<ClInclude Include="..\ext\crlib\crlib\simd.h" />
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<ClInclude Include="..\ext\crlib\crlib\string.h" />
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<ClInclude Include="..\ext\crlib\crlib\twin.h" />
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<ClInclude Include="..\ext\crlib\crlib\ulz.h" />
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@ -89,7 +90,7 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v143</PlatformToolset>
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<PlatformToolset>ClangCL</PlatformToolset>
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<UseOfMfc>false</UseOfMfc>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<EnableASAN>false</EnableASAN>
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@ -97,7 +98,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<PlatformToolset>v143</PlatformToolset>
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<PlatformToolset>ClangCL</PlatformToolset>
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<UseDebugLibraries>false</UseDebugLibraries>
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<EnableASAN>false</EnableASAN>
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</PropertyGroup>
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@ -155,7 +156,7 @@
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<PrecompiledHeaderFile>yapb.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>.\debug\inf\yapb.pch</PrecompiledHeaderOutputFile>
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<ExpandAttributedSource>false</ExpandAttributedSource>
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<AssemblerOutput>AssemblyAndSourceCode</AssemblerOutput>
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<AssemblerOutput>NoListing</AssemblerOutput>
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<AssemblerListingLocation>.\debug\asm\</AssemblerListingLocation>
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<ObjectFileName>.\debug\obj\</ObjectFileName>
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<ProgramDataBaseFileName>.\debug\inf</ProgramDataBaseFileName>
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@ -170,6 +171,7 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<DisableLanguageExtensions>false</DisableLanguageExtensions>
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<LanguageStandard>stdcpp14</LanguageStandard>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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</ClCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -231,12 +233,12 @@
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<ProgramDataBaseFileName>.\release\inf\</ProgramDataBaseFileName>
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<WarningLevel>Level4</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>None</DebugInformationFormat>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CompileAs>CompileAsCpp</CompileAs>
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<InterproceduralOptimization>MultiFile</InterproceduralOptimization>
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<FlushDenormalResultsToZero>true</FlushDenormalResultsToZero>
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<Parallelization>false</Parallelization>
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<FloatingPointModel>Fast</FloatingPointModel>
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<FloatingPointModel>Precise</FloatingPointModel>
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<Optimization>Full</Optimization>
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<GenerateAlternateCodePaths>AVXI</GenerateAlternateCodePaths>
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<UseProcessorExtensions>AVXI</UseProcessorExtensions>
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@ -266,7 +268,7 @@
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<OutputFile>.\release\yapb.dll</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DelayLoadDLLs>user32.dll;ws2_32.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateMapFile>false</GenerateMapFile>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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@ -150,6 +150,9 @@
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<ClInclude Include="..\ext\crlib\crlib\vector.h">
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<Filter>inc\ext\crlib</Filter>
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</ClInclude>
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<ClInclude Include="..\ext\crlib\crlib\simd.h">
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<Filter>inc\ext\crlib</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\src\botlib.cpp">
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Reference in a new issue