fixed IsPointOccupied()
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1 changed files with 1 additions and 1 deletions
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@ -3378,7 +3378,7 @@ bool Bot::IsPointOccupied (int index)
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continue;
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// check if this waypoint is already used
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if (!bot->m_notKilled)
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if (bot->m_notKilled)
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{
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int occupyId = GetShootingConeDeviation (bot->GetEntity (), &pev->origin) >= 0.7f ? bot->m_prevWptIndex[0] : m_currentWaypointIndex;
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