fix: missing client check causing hlds crash. (fixes #159)
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94ffdc022c
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d2a4de7b09
1 changed files with 6 additions and 2 deletions
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@ -5798,8 +5798,12 @@ bool Bot::isBombDefusing (const Vector &bombOrigin) {
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constexpr auto distanceToBomb = cr::square (140.0f);
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for (const auto &client : util.getClients ()) {
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if (!(client.flags & ClientFlags::Used) || !(client.flags & ClientFlags::Alive)) {
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continue;
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}
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auto bot = bots[client.ent];
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auto bombDistance = (client.ent->v.origin - bombOrigin).lengthSq ();
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auto bombDistance = (client.origin - bombOrigin).lengthSq ();
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if (bot && !bot->m_notKilled) {
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if (m_team != bot->m_team || bot->getCurrentTaskId () == Task::EscapeFromBomb) {
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@ -5815,7 +5819,7 @@ bool Bot::isBombDefusing (const Vector &bombOrigin) {
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}
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// take in account peoples too
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if ((client.flags & ClientFlags::Used) && (client.flags & ClientFlags::Alive) && client.team == m_team) {
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if (client.team == m_team) {
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// if close enough, mark as progressing
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if (bombDistance < distanceToBomb && ((client.ent->v.button | client.ent->v.oldbuttons) & IN_USE)) {
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