Do not react on enemies while climbing ladders instead of jumping from them. #119

Do not test for bad primary weapon, if we have no secondary at all. #119
This commit is contained in:
jeefo 2020-02-04 20:05:32 +03:00
commit d3dff431c6
3 changed files with 10 additions and 13 deletions

View file

@ -2673,16 +2673,18 @@ void BotGraph::eraseFromDisk () {
// this function removes graph file from the hard disk
StringArray forErase;
const char *map = game.getMapName ();
auto map = game.getMapName ();
auto data = getDataDirectory ();
bots.kickEveryone (true);
// if we're delete graph, delete all corresponding to it files
forErase.push (strings.format ("%s%s.pwf", getDataDirectory (), map)); // graph itself
forErase.push (strings.format ("%slearned/%s.exp", getDataDirectory (), map)); // corresponding to practice
forErase.push (strings.format ("%slearned/%s.vis", getDataDirectory (), map)); // corresponding to vistable
forErase.push (strings.format ("%slearned/%s.pmx", getDataDirectory (), map)); // corresponding to matrix
forErase.push (strings.format ("%sgraph/%s.graph", getDataDirectory (), map)); // new format graph
forErase.push (strings.format ("%s%s.pwf", data, map)); // graph itself
forErase.push (strings.format ("%slearned/%s.exp", data, map)); // corresponding to practice
forErase.push (strings.format ("%slearned/%s.vis", data, map)); // corresponding to vistable
forErase.push (strings.format ("%slearned/%s.pmx", data, map)); // corresponding to matrix
forErase.push (strings.format ("%sgraph/%s.graph", data, map)); // new format graph
for (const auto &item : forErase) {
if (File::exists (item)) {