add: add current map and current time to graph editing overlay
fix: send client messages as unreliable to prevent reliable channel overflow (should solve problems when editing large number of waypoints on single location)
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5 changed files with 19 additions and 3 deletions
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@ -2399,9 +2399,10 @@ void BotGraph::frame () {
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// show the information about that point
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graphMessage.assignf ("\n\n\n\n Graph Information:\n\n"
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" Map: %s @ %s\n"
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" Node %d of %d, Radius: %.1f, Light: %.1f\n"
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" Flags: %s\n"
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" Origin: %s\n\n", nearestIndex, m_paths.length () - 1, path.radius, path.light, getFlagsAsStr (nearestIndex), pathOriginStr (nearestIndex));
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" Origin: %s\n\n", game.getMapName (), util.getCurrentDateTime (), nearestIndex, m_paths.length () - 1, path.radius, path.light, getFlagsAsStr (nearestIndex), pathOriginStr (nearestIndex));
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// if node is not changed display experience also
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if (!m_hasChanged) {
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