fix: fakeping disappearance completely
not sure when and why pingUpdate was appeared, but it was the cause
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4 changed files with 6 additions and 28 deletions
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@ -101,7 +101,7 @@ public:
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void calculatePings ();
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// send modified pings to all the clients
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void sendPings (edict_t *to);
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void emitPings (edict_t *to);
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// installs the sendto function intreception
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void installSendTo ();
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@ -579,7 +579,6 @@ struct Client {
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int ping; // when bot latency is enabled, client ping stored here
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int iconFlags[kGameMaxPlayers]; // flag holding chatter icons
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float iconTimestamp[kGameMaxPlayers]; // timers for chatter icons
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bool pingUpdate; // update ping ?
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ClientNoise noise;
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};
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