fix: fakeping disappearance completely
not sure when and why pingUpdate was appeared, but it was the cause
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99a8ca2d1b
commit
d45e534f3c
4 changed files with 6 additions and 28 deletions
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@ -101,7 +101,7 @@ public:
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void calculatePings ();
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// send modified pings to all the clients
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void sendPings (edict_t *to);
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void emitPings (edict_t *to);
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// installs the sendto function intreception
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void installSendTo ();
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@ -579,7 +579,6 @@ struct Client {
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int ping; // when bot latency is enabled, client ping stored here
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int iconFlags[kGameMaxPlayers]; // flag holding chatter icons
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float iconTimestamp[kGameMaxPlayers]; // timers for chatter icons
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bool pingUpdate; // update ping ?
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ClientNoise noise;
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};
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@ -409,6 +409,7 @@ CR_EXPORT int GetEntityAPI (gamefuncs_t *table, int) {
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if (game.is (GameFlags::HasFakePings) && cv_show_latency.int_ () == 2) {
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if (!util.isFakeClient (ent) && (ent->v.oldbuttons | ent->v.button | cmd->buttons) & IN_SCORE) {
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cmd->buttons &= ~IN_SCORE;
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util.emitPings (ent);
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}
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}
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@ -418,32 +419,18 @@ CR_EXPORT int GetEntityAPI (gamefuncs_t *table, int) {
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dllapi.pfnCmdStart (ent, cmd, random_seed);
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};
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table->pfnUpdateClientData = [] (const struct edict_s *player, int sendweapons, struct clientdata_s *cd) {
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auto ent = const_cast <edict_t *> (player);
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if (game.is (GameFlags::HasFakePings) && cv_show_latency.int_ () == 2) {
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if (!util.isFakeClient (ent) && (ent->v.oldbuttons | ent->v.button) & IN_SCORE) {
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util.sendPings (ent);
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}
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}
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_IGNORED);
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}
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dllapi.pfnUpdateClientData (ent, sendweapons, cd);
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};
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table->pfnPM_Move = [] (playermove_t *playerMove, int server) {
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table->pfnPM_Move = [] (playermove_t *pm, int server) {
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// this is the player movement code clients run to predict things when the server can't update
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// them often enough (or doesn't want to). The server runs exactly the same function for
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// moving players. There is normally no distinction between them, else client-side prediction
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// wouldn't work properly (and it doesn't work that well, already...)
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illum.setWorldModel (playerMove->physents[0].model);
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illum.setWorldModel (pm->physents[0].model);
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if (game.is (GameFlags::Metamod)) {
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RETURN_META (MRES_IGNORED);
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}
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dllapi.pfnPM_Move (playerMove, server);
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dllapi.pfnPM_Move (pm, server);
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};
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return HLTrue;
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}
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@ -581,8 +581,6 @@ void BotSupport::calculatePings () {
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// store normal client ping
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client.ping = getPingBitmask (client.ent, loss, ping > 0 ? ping : rg.get (8, 16)); // getting player ping sometimes fails
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client.pingUpdate = true; // force resend ping
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++numHumans;
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average.first += ping;
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@ -620,13 +618,11 @@ void BotSupport::calculatePings () {
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else if (botPing > 70) {
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botPing = rg.get (30, 40);
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}
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client.ping = getPingBitmask (client.ent, botLoss, botPing);
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client.pingUpdate = true; // force resend ping
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}
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}
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void BotSupport::sendPings (edict_t *to) {
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void BotSupport::emitPings (edict_t *to) {
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MessageWriter msg;
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// missing from sdk
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@ -636,10 +632,6 @@ void BotSupport::sendPings (edict_t *to) {
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if (!(client.flags & ClientFlags::Used) || client.ent == game.getLocalEntity ()) {
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continue;
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}
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if (!client.pingUpdate) {
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continue;
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}
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client.pingUpdate = false;
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// no ping, no fun
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if (!client.ping) {
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