playing with msec...
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3 changed files with 16 additions and 51 deletions
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@ -907,11 +907,8 @@ private:
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bool m_duckDefuse; // should or not bot duck to defuse bomb
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float m_duckDefuseCheckTime; // time to check for ducking for defuse
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float m_msecVal; // calculated msec value
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float m_msecDel;
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float m_frameInterval; // bot's frame interval
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float m_lastThinkTime; // time bot last thinked
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float m_lastCommandTime; // time bot last thinked
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float m_reloadCheckTime; // time to check reloading
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float m_zoomCheckTime; // time to check zoom again
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@ -1044,7 +1041,7 @@ private:
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int GetBestSecondaryWeaponCarried (void);
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void RunPlayerMovement (void);
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void ThrottleMsec(void);
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byte ThrottledMsec (float input);
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void GetValidWaypoint (void);
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void ChangeWptIndex (int waypointIndex);
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bool IsDeadlyDrop (Vector targetOriginPos);
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