playing with msec...

This commit is contained in:
Dmitry 2015-06-09 22:58:15 +03:00
commit d4a6a30d3a
3 changed files with 16 additions and 51 deletions

View file

@ -907,11 +907,8 @@ private:
bool m_duckDefuse; // should or not bot duck to defuse bomb
float m_duckDefuseCheckTime; // time to check for ducking for defuse
float m_msecVal; // calculated msec value
float m_msecDel;
float m_frameInterval; // bot's frame interval
float m_lastThinkTime; // time bot last thinked
float m_lastCommandTime; // time bot last thinked
float m_reloadCheckTime; // time to check reloading
float m_zoomCheckTime; // time to check zoom again
@ -1044,7 +1041,7 @@ private:
int GetBestSecondaryWeaponCarried (void);
void RunPlayerMovement (void);
void ThrottleMsec(void);
byte ThrottledMsec (float input);
void GetValidWaypoint (void);
void ChangeWptIndex (int waypointIndex);
bool IsDeadlyDrop (Vector targetOriginPos);