fixed bomb defuse check doesn't verify pressing IN_USE button of client
fixed potential crash bug in IsPointOccupied processing global refactoring
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f8344a464e
commit
d5a8b3642b
18 changed files with 717 additions and 739 deletions
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@ -9,6 +9,13 @@
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#include <core.h>
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// forward for super-globals
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NetworkMsg netmsg;
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Localizer locale;
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Waypoint waypoints;
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BotManager bots;
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Engine engine;
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bool g_canSayBombPlanted = true;
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bool g_isMetamod = false;
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bool g_radioInsteadVoice = false;
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@ -19,7 +26,6 @@ bool g_bombPlanted = false;
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bool g_bombSayString = false;
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bool g_isCommencing = false;
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bool g_editNoclip = false;
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bool g_isFakeCommand = false;
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bool g_waypointOn = false;
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bool g_waypointsChanged = true;
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bool g_autoWaypoint = false;
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@ -39,7 +45,6 @@ float g_autoPathDistance = 250.0f;
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int g_lastRadio[2];
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int g_storeAddbotVars[4];
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int g_radioSelect[32];
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int g_fakeArgc = 0;
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int g_gameFlags = 0;
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int g_numWaypoints = 0;
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int g_mapType = 0;
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@ -48,7 +53,6 @@ int g_highestDamageCT = 1;
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int g_highestDamageT = 1;
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int g_highestKills = 1;
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char g_fakeArgv[256];
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Array <Array <String> > g_chatFactory;
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Array <Array <ChatterItem> > g_chatterFactory;
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@ -427,4 +431,4 @@ MenuText g_menus[21] =
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"3. Bidirectional (Both Ways)\v\v"
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"0. Exit"
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}
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};
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};
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