bot: return of the cheat cvar yb_whose_your_daddy (resolved #513)
combat: resolve strafe movement issues combat: resolve bots always standing still with pistols and shotguns vision: take a look at recent victim for some time before changing view angles control: allow bots to be killed silently (ref #514) via commands control: bots that are killed with auto kill timer are now killed silently
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14 changed files with 150 additions and 62 deletions
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@ -86,6 +86,9 @@ void Game::levelInitialize (edict_t *entities, int max) {
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// flush any print queue
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ctrl.resetFlushTimestamp ();
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// set the global timer function
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timerStorage.setTimeAddress (&globals->time);
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// go thru the all entities on map, and do whatever we're want
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for (int i = 0; i < max; ++i) {
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auto ent = entities + i;
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