bot: more correct clearance for lost hostages
fix: bot sometime stuck in shoot breakable task (ref #606) refactor: fix task names in debug mode
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3 changed files with 19 additions and 28 deletions
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@ -478,7 +478,7 @@ private:
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void updateHearing ();
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void postProcessGoals (const IntArray &goals, int result[]);
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void updatePickups ();
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void ensureEntitiesClear ();
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void ensurePickupEntitiesClear ();
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void checkTerrain (float movedDistance, const Vector &dirNormal);
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void checkFall ();
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void checkDarkness ();
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