fixed variable collisions
fixed active grenade timer running too fast fixed reacting on sound function setting pvs instead of pas
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7 changed files with 42 additions and 32 deletions
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@ -5910,7 +5910,7 @@ void Bot::ReactOnSound (void)
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if (pev->flags & FL_DUCKING)
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pasOrg = pasOrg + (VEC_HULL_MIN - VEC_DUCK_HULL_MIN);
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byte *pas = ENGINE_SET_PVS (reinterpret_cast <float *> (&pasOrg));
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byte *pas = ENGINE_SET_PAS (reinterpret_cast <float *> (&pasOrg));
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float minDistance = 99999.0f;
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